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Dead Frontier's Bestiary: Edit

When you first venture into the city, infected appear infrequently and are easy to kill. As you move into the higher level areas, however, progressively tougher infected will appear, some easily identifiable by their unique, mutated body types, and others may sprint at you enraged when you least expect it. The health points of all infected stated here is only at the best accuracy from the actual health value.

There are also several factors, like all kinds of movement (note that movement attracts infected individually) and fighting noise, that will increase "Aggro" (Aggression), or more exactly, the number of infected that may spawn nearby.

Important Note Edit

  • Infected health and experience values get changed every now and then due to Nerotonin-4 mutations. Take these values as estimates, not facts.

Four Stages of Infected Behavior Edit

Burning Male Child Infected2

A Flaming Infected in the Sprint State

  • Crawling state is the state wherein the zombie may be injured by the player and sent to the floor or may be set by default when disturbed by the player. This is the only state that can be produced by player damage, once in this state, they proceed at their lowest speed.
  • Calm state is the state wherein the infected are walking very slowly and not paying any attention to trespassing survivors. They proceed at their second lowest speed and often stagger randomly.
  • Alerted state is the state wherein the infected are alerted because either the player got too close to an infected, entered it's line of sight or shot a bullet near one; making them notice the nearby player. They proceed to move on their third slowest speed.
  • Sprint state is the state wherein the infected are angered and sprints toward the players gradually taking small walking breaks in between sprints. Occasionally in higher difficulty areas the infected may be enraged by default once they detect the player. They proceed to move at their fastest speed.

NOTE: Certain Infected such as worms and crows have different states. Crows are found to be in the calm state until disturbed by the player, sending them into an enraged (sprint) state, and worms once spawned are immediately alerted by default, unless the player is sneaking.

Current Infected Population Edit

This is the first generation of infected to be introduced to Dead Frontier 2. The longer time the virus is allowed to remain in the host, the more likely the host will mutate and become more lethal.

The following summaries do not discount melee as an efficient form of combat against the infected. What is trying to be stressed is that long-ranged combat is usually the safest alternative, as the claws, blades, and teeth of the infected are not often able to reach the distance of a bullet. It is generally best to attack the infected in groups or to have a varied arsenal.

Infected Edit

The regular infected are the most common kind of enemy that can be found in the world. While these are some of the weakest infected to be found, they pose a threat to even the most experienced survivors.

Notes:

  • Increased damage taken from players that acquired the Exterminator skill.
  • Certain infected can vomit toxic waste at the player that deal 7 damage and adds the "bacterial poisoning" debuff.
  • The amount of damage received from the Infected seem to vary from attack types, such as being hit by 1 hand may do 8 damage, and being hit by both arms will do 12 damage. Also a bite will do 4 damage per hit (In level 1 area).

In Dallbow (level 1 zone) all Infected will walk slowly, and in level 5 zones some Infected will rarely sprint when disturbed. Bosses (Mutated) in these low level areas will also appear as larger versions of Special Infected with increased HP and Damage, they will also sprint and usually spawn leeches on death.

In level 25 / 30 areas, infected are more dangerous, have +50% HP, do 35% more damage, are more likely to vomit and run longer. They also grant 50% more experience by killing them.

Female Child Infected
Female Child Infected
Health Points: 4
Damage per Hit: 4 Bite / 4 Single Claw / 8 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: 12

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 10+ Zones.


Male Child Infected
Male Child Infected
Health Points: 4
Damage per Hit: 4 Bite / 4 Single Claw / 8 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: 12

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 10+ Zones.


Female Infected
Health Points: 7
Damage per Hit: 4 Bite / 8 Single Claw / 12 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: 12

Mothers, daughters, sisters, aunts, wives, and friends who lost their lives in the early stages of the zombie outbreak. They retain no memories of their former lives and attack any and all humans, even ones with whom they shared their deepest connections with. Survivors who recognize their loved ones have had trouble killing them. Those that have said it's one of the darkest moments they have ever experienced.

Spawns in all zones.


Male Infected
Health Points: 8
Damage per Hit: 4 Bite / 8 Single Claw / 12 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: 16

Fathers, sons, brothers, uncles, husbands, and friends who lost their lives in the early stages of the zombie outbreak. Naturally having more mass than their female counterparts granting them the ability to take more blows from weapons.

Spawns in all zones.


Fat Female Infected
Fat Female Infected
Health Points: 10
Damage per Hit: 4 Bite / 8 Single Claw / 12 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: 19

Slightly weaker than the male fat zombie. Fat zombies are very resistant to knockback.

A more advanced female zombie but easier to target. Spawns in all zones.


Fat Male Infected
Fat Male Infected
Health Points: 12
Damage per Hit: 4 Bite / 8 Single Claw / 12 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: 24

These are the strongest of all unmutated zombies that can be found in the world. Like the Female Fat Zombies, they are very resistant to knockback. Their bodies have a higher fat index than the average zombie, but there's a good bit of muscle to support it. These zombies can be thick bullet cushions and take more ammo to bring down.

A more advanced male zombie but easier to target. Spawns in all zones.


Status Afflicting Infected Edit

These enemies are more powerful and deadly than the regular zombies. (With the exception of crows and worms) They can make short work of inexperienced survivors, especially in large groups. Worms begin to appear when entering level 5 zones, and crows starting in level 10 zones. All other special infected can be found in zones with a difficulty level of 15 and beyond. (The exception to this is bosses, special infected may be found as a boss in lower level zones.)

Notes:

  • Increased damage taken from players that acquired the Exterminator skill.
  • Try to avoid getting damaged by them, since they have the ability to inflict debuffs that sap player's HP.
  • Some bacterial and burning zombies have auras that are dangerous to the player as they can inflict damage and give debuffs on contact. Take them out using ranged weapons to be safe.
  • Bacterial aura inflicts 6 damage, while burning aura does 8.
  • Irradiated infected have boosted HP, bloody infected deal more damage per hit and bacterial infected are faster.
  • In level 25 / 30 areas, infected are more dangerous, have +50% HP, do 35% more damage, are more likely to vomit and run longer. They also grant 50% more experience by killing them.
Parasite
Parasite
Health Points: 1
Damage per Hit: 7
Calm Speed: Slow
Alerted Speed: Slow
Sprint Speed: Slow
Experience: 2

Stomach worms have always been a health problem long before the infection struck, eating away your last meal in the stomach, thriving in unhygienic conditions and causing many health problems in humans. The N4 virus has mutated your average stomach worm into something that will make a person vomit out of disgust. Dwelling within the rotting carcass of the N4 infected, these worms now feed on their last meals as they did pre-mutation. Furthermore, once their host has died for real, they will emerge out of their former host and seek out a new host, preferably a fresh new body like yours, to occupy and feed on. Often, they devour most unsuspecting survivors before they realize they are being eaten alive by these parasites. Fairly slow and known to spawn upon the death of any special infected. These parasites can spawn in groups of 1-3.

Spawns in level 5 zones and beyond. (With the exception of bosses)


Crow
Crow
Health Points: 1
Damage per Hit: 5
Calm Speed: Medium
Alerted Speed: Very Fast
Sprint Speed: Very Fast
Experience: 2

Whether they are birds that have been feeding on infected flesh and are infected by an avian strain of the N4 virus, or are just driven by extreme hunger, the crows of Fairview are known to attack survivors. While they are weak, they can fly over any terrain and do massive damage, as they hit exposed areas on a survivor's head and neck. While they often hunt alone, they are known to come in flocks when aggro is high.

These birds are found only in the streets of any level 10 zone and beyond, moving can often keep them from attacking but they can be quite dangerous when flocking in large groups. Spawns in level 10 zones and beyond.


Bacterial Female Child Infected
Health Points: Level 15-20; 8 / Level 25-30; 12
Damage per Hit: Level 15-20; 6 Bite / 6 Single Claw / 12 Double Claw / Level 25-30; 8 Bite / 8 Single Claw / 16 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: Level 15-20; 24 / Level 25-30; 38

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 15+ Zones.


Bacterial Male Child Infected
Health Points: Level 15-20; 8 / Level 25-30; 12
Damage per Hit: Level 15-20; 6 Bite / 6 Single Claw / 12 Double Claw / Level 25-30; 8 Bite / 8 Single Claw / 16 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: Level 15-20; 24 / Level 25-30; 38

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 15+ Zones.


Bacterial Female Infected
Health Points: Level 15-20; 14 / Level 25-30; 21
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 24 /Level 25-30; 38

An infected that have stayed dead for so long that their bodies have started to decay to bacteria. The horrid stench of these walking pus-covered bodies is a telltale sign of their presence to both survivors and insects that are often found swarming the walking decaying bodies. When they attack a victim, they often transmit whatever infections they carry onto their victims which requires a strong dose of antibiotics to counter. Survivors are advised to take them out from a distance, as sometimes these zombies attract swarms of flies that attacks anyone who gets too close to them.

This type of infected is much more resistant and requires more damage to kill. While also inflicting more damage to the player, these zombies have the chance to infect the player with a bacterial infection. They may also spawn with a fly swarm ability that damages anyone close to them. Spawns in level 15 zones and beyond. (With the exception of bosses)


Bacterial Male Infected
Health Points: Level 15-20; 16 / Level 25-30; 24
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 32 /Level 25-30; 48

Similar to their female counterpart, these rotting zombies are heralds of infection which they can transmit to survivors whom they attack. Beware of the fly swarm they sometimes attract which damages survivors in their surroundings.

This type of infected is much more resistant and requires more damage to kill, more so than it's female counterpart. While also inflicting more damage to the player, these zombies have the chance to infect the player with a bacterial infection. They may also spawn with a fly swarm ability that damages anyone close to them. Spawns in level 15 zones and beyond. (With the exception of bosses)


Bacterial Fat Female Infected
Health Points: Level 15-20; 20 / Level 25-30; 30
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 38 /Level 25-30; 57

'

This type of infected is much more resistant in both damage and knockback unlike it's thinner counterpart. While also inflicting more damage to the player, these zombies have the chance to infect the player with a bacterial infection. They may also spawn with a fly swarm ability that damages anyone close to them. Spawns in level 15 zones and beyond. (With the exception of bosses)


Bacterial Fat Male Infected
Health Points: Level 15-20; 24 / Level 25-30; 36
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 48 /Level 25-30; 72

'

This type of infected is much more resistant in both damage (more so than it's female counterpart) and knockback unlike it's thinner counterpart. While also inflicting more damage to the player, these zombies have the chance to infect the player with a bacterial infection. They may also spawn with a fly swarm ability that damages anyone close to them. Spawns in level 15 zones and beyond. (With the exception of bosses)


Irradiated Female Child Infected
Irradiated Female Child Infected
Health Points: Level 15-20; 10 / Level 25-30; 15
Damage per Hit: Level 15-20; 6 Bite / 6 Single Claw / 12 Double Claw / Level 25-30; 8 Bite / 8 Single Claw / 16 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: Level 15-20; 32 / Level 25-30; 48

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 15+ Zones.


Irradiated Male Child Infected
Irradiated Male Child Infected
Health Points: Level 15-20; 10 / Level 25-30; 15
Damage per Hit: Level 15-20; 6 Bite / 6 Single Claw / 12 Double Claw / Level 25-30; 8 Bite / 8 Single Claw / 16 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: Level 15-20; 32 / Level 25-30; 48

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 15+ Zones.


Irradiated Female Infected
Health Points: Level 15-20; 18.2 / Level 25-30; 27.3
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 32 /Level 25-30; 48

When reports of Fairview Nuclear illegally dumping nuclear waste begin circulating the local news, the errant actions of Fairview Nuclear have caused more than a scandal and an ecological disaster, it also created a new mutation of infected when the N4 virus struck. Irradiated zombies are normal zombies who have stumbled upon the never decaying illegal nuclear dumps, turning them into walking, glowing conduits of radiation. Survivors who have countered them in close quarters often catch radiation poisoning from them, requiring doses of Iodine Tablets to remedy the radiation sickness.

This type of infected is much more resistant and requires more damage to kill. While also inflicting more damage to the player, these zombies have the chance to give the player a Radiation burn. Spawns in level 15 zones and beyond. (With the exception of bosses)


Irradiated Male Infected
Health Points: Level 15-20; 20.8 / Level 25-30; 31.2
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 40 /Level 25-30; 60

A normal zombie who have stumbled upon the illegal nuclear dumps of Fairview Nuclear, turning them into irradiated zombies. These mutated zombies transmit burning radiation sickness upon anyone whom their claws struck.

This type of infected is much more resistant and requires more damage to kill, more so than it's female counterpart. While also inflicting more damage to the player, these zombies have the chance to give the player a radiation burn. Spawns in level 15 zones and beyond. (With the exception of bosses)


Irradiated Fat Female Infected
Irradiated Fat Female Infected
Health Points: Level 15-20; 25 / Level 25-30; 36
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 48 /Level 25-30; 72

'

This type of infected is much more resistant in both damage and knockback unlike it's thinner counterpart. While also inflicting more damage to the player, these zombies have the chance to give the player a radiation burn. Spawns in level 15 zones and beyond. (With the exception of bosses)


Irradiated Fat Male Infected
Irradiated Fat Male Infected
Health Points: Level 15-20; 31.2 / Level 25-30; 44-45
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 60 /Level 25-30; 90

'

This type of infected is much more resistant in both damage (more so than it's female counterpart) and knockback unlike it's thinner counterpart. While also inflicting more damage to the player, these zombies have the chance to give the player a radiation burn. Spawns in level 15 zones and beyond. (With the exception of bosses)


Bloody Female Child Infected
Bloody Female Child Infected
Health Points: Level 15-20; 8 / Level 25-30; 12
Damage per Hit: Level 15-20; 9 Bite / 9 Single Claw / 18 Double Claw / Level 25-30; 12 Bite / 12 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: Level 15-20; 24 / Level 25-30; 38

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 15+ Zones.


Bloody Male Child Infected
Bloody Male Child Infected
Health Points: Level 15-20; 8 / Level 25-30; 12
Damage per Hit: Level 15-20; 9 Bite / 9 Single Claw / 18 Double Claw / Level 25-30; 12 Bite / 12 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: Level 15-20; 24 / Level 25-30; 38

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 15+ Zones.


Bloody Female Infected
Health Points: Level 15-20; 14 / Level 25-30; 21
Damage per Hit: Level 15-20; 9 Bite / 18 Single Claw / 27 Double Claw / Level 25-30; 12 Bite / 24 Single Claw / 36 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 24 /Level 25-30; 38

Somewhat related to the "Red" mutation that appeared in the first weeks of the infection in Fairview city. These zombies have not only mutated stronger muscles which makes them more resistant to physical blows, but they also mutated claws that cuts deep wounds into their victims, leaving them with a bleeding wound that must be treated with a Bandage as soon as possible.

This type of infected is much more resistant and requires more damage to kill. While also inflicting more damage to the player, these zombies have the chance to cut the player and cause them to bleed. Spawns in level 15 zones and beyond. (With the exception of bosses)


Bloody Male Infected
Health Points: Level 15-20; 16 / Level 25-30; 24
Damage per Hit: Level 15-20; 9 Bite / 18 Single Claw / 27 Double Claw / Level 25-30; 12 Bite / 24 Single Claw / 36 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 32 /Level 25-30; 48

Having more muscle mass than their female counterpart, further enhanced by the "Red" mutation. These zombies are much more tougher while hitting harder with their claws.

This type of infected is much more resistant and requires more damage to kill, more so than it's female counterpart. While also inflicting more damage to the player, these zombies have the chance to cut the player and cause them to bleed. Spawns in level 15 zones and beyond. (With the exception of bosses)


Bloody Fat Female Infected
Bloody Fat Female Infected
Health Points: Level 15-20; 20 / Level 25-30; 30
Damage per Hit: Level 15-20; 9 Bite / 18 Single Claw / 27 Double Claw / Level 25-30; 12 Bite / 24 Single Claw / 36 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 38 /Level 25-30; 57

The fatter version of the Bloody Zombie. Don't be fooled - they are harder to kill and knockback due to their many layers of protective fat and corrupted flesh. The "downside" of their additional strength and resistance against hits is that they move slightly slower than regular bloody zombies, although some are known to sprint fast into survivor's faces and turn them into flesh ribbons.

This type of infected is much more resistant in both damage and knockback unlike it's thinner counterpart. While also inflicting more damage to the player, these zombies have the chance to cut the player and cause them to bleed. Spawns in level 15 zones and beyond. (With the exception of bosses)


Bloody Fat Male Infected
Bloody Fat Male Infected
Health Points: Level 15-20; 24 / Level 25-30; 36
Damage per Hit: Level 15-20; 9 Bite / 18 Single Claw / 27 Double Claw / Level 25-30; 12 Bite / 24 Single Claw / 36 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 48 /Level 25-30; 72

Fat Bloody Male zombies are a priority target of most survivors in highly dangerous areas, and for a good reason. Their bodies, already supported by layers of fat and further enhanced muscles by the "Red" strain makes them tanks. Not only do they have deep cutting claws, some of them can even sprint so fast they eviscerate most survivors who tried to take them out.

This type of infected is much more resistant in both damage (more so than it's female counterpart) and knockback unlike it's thinner counterpart. While also inflicting more damage to the player, these zombies have the chance to cut the player and cause them to bleed. Spawns in level 15 zones and beyond. (With the exception of bosses)


Burning Female Child Infected
Health Points: Level 15-20; 8 / Level 25-30; 12
Damage per Hit: Level 15-20; 6 Bite / 6 Single Claw / 12 Double Claw / Level 25-30; 8 Bite / 8 Single Claw / 16 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: Level 15-20; 24 / Level 25-30; 38

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 15+ Zones.


Burning Male Child Infected
Health Points: Level 15-20; 8 / Level 25-30; 12
Damage per Hit: Level 15-20; 6 Bite / 6 Single Claw / 12 Double Claw / Level 25-30; 8 Bite / 8 Single Claw / 16 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Fast
Experience: Level 15-20; 24 / Level 25-30; 38

The children were defenseless during the outbreak due to the overwhelming strength of the infected, furthermore once a child was turned into an infected they became faster than regular adult infected, causing the infection to spread faster. Due to their small body they don't have a lot of health.

Spawns in Level 15+ Zones.


Burning Female Infected
Health Points: Level 15-20; 14 / Level 25-30; 21
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 24 /Level 25-30; 38

In the first weeks of the infection, it was believed that burning the bodies would eradicate the infection. This was proven false entirely, as the burning infected corpses rose from the pyres and started roaming the streets. The N4 has an accelerated mutation upon contact with fire which creates a special kind of mutation. Luckily, the burning mutation in the Fairview outskirts seems to be much more tame as a standard mutation compared to reported encounters in Fairview City. Still, don't get too close to them else survivors get burned.

This type of infected is much more resistant and requires more damage to kill. While also inflicting more damage to the player, these zombies have the chance to burn the player. They may also spawn while on fire that damages anyone close to them. Spawns in level 15 zones and beyond. (With the exception of bosses)


Burning Male Infected
Health Points: Level 15-20; 16 / Level 25-30; 24
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 32 /Level 25-30; 48

The origin of burning zombies is not only limited to the burning corpse pyres failing to burn the N4 virus. In the first days of the infection (and potentially still going on today), survivors and military attempted to use incendiary weapons to deter hordes of infected. While in some cases it did kill the zombie by fire corrupting the brain, this is outnumbered by cases where it instead made the zombie more "angry", overrunning military positions and burning down outposts quickly. The fire had not only hardened their dead flesh, it also catalyzed a mutation that gives them claws. Unless survivors want to be branded like touching hot iron, take them out fast and afar.

This type of infected is much more resistant and requires more damage to kill, more so than it's female counterpart. While also inflicting more damage to the player, these zombies have the chance to burn the player. They may also spawn while on fire that damages anyone close to them. Spawns in level 15 zones and beyond. (With the exception of bosses)


Burning Fat Female Infected
Health Points: Level 15-20; 20 / Level 25-30; 30
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 38 /Level 25-30; 57

You've got a hardened undead skin, fire hardening the skin and fire mutations further enhancing the toughness of the skin. Now add a layer of fat flesh and harden it with fire. What you get is a bullet sponge that is capable of taking much more punishment than before. Although weaker than the burning fat males, they are just as strong.

This type of infected is much more resistant in both damage and knockback unlike it's thinner counterpart. While also inflicting more damage to the player, these zombies have the chance to burn the player. They may also spawn while on fire that damages anyone close to them. Spawns in level 15 zones and beyond. (With the exception of bosses)


Burning Fat Male Infected
Health Points: Level 15-20; 24 / Level 25-30; 36
Damage per Hit: Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 48 /Level 25-30; 72

If you have a lot of bullets to spare, be ready to spend them all on these zombies. Their fatty tissues hardened by undeath and fire makes their skin hard like treated wood and very difficult to break with blade or bullet, not to mention getting severe burns from them that burns away layers of the skin and making it more vulnerable to damage. If you think you can take them on, try it if you dare. Otherwise, just run.

This type of infected is much more resistant in both damage (more so than it's female counterpart) and knockback unlike it's thinner counterpart. While also inflicting more damage to the player, these zombies have the chance to burn the player. They may also spawn while on fire that damages anyone close to them. Spawns in level 15 zones and beyond (With the exception of bosses).


Mutated Edit

Bosses are rare enemies that can be found inside buildings behind doors labeled with "???" and occasionally in the streets. They usually have a considerable amount of health points, and deal significantly higher damage per hit. Some bosses have the ability to perform special attacks, and may require a special combat plan to take down.

Notes:

In the level 25 and 30 zones, these bosses are in Bloody, Burned, Irradiated, or Bacterial versions, are much faster, have more HP and do much more damage per hit, Irradiated having the most health, and bloodied bosses doing the most damage. Burned and Bacterial bosses have a chance to spawn with auras, just like their infected counterparts. They also give greatly increased Experience Points at around about 2.5k Experience points without exp boosts.

All Mutated Boss Guides including video guides can be found here: https://deadfrontier2.fandom.com/wiki/Tactics#Mother_Guide

Mother
Mother
Health Points: Level 10-20; 240 / Level 25-30; 960 / Irradiated; 1200
Damage per Hit: Level 10-20; Bite 16 / One Arm 32 / Two Arms 64 / Level 25-30; Bite 32 / One Arm 64 / Two Arms 128 / Bloodied; Bite 48 / One Arm 96 / Two Arms 192
Calm Speed: Very Slow
Alerted Speed: Very Slow
Sprint Speed: Very Slow
Experience: Level 10-20; 960 / Level 25-30; 3,840

This monstrosity was once a healthy woman in the later stages of pregnancy. The N4 virus unsparingly fused both mother and fetus, as if to further mock the sanctity of life. Taller than most of your average zombies, the mother possesses two pairs of gaping maws as arms, although it isn't her primary form of attack. The nature of the mother creates a breeding ground within her womb for mutated stomach parasites, whom she summons as minions when attacking by expelling them from her body. Despite her size, the mother is slow, even when aggressive or injured.

Attacks by continuously spawning parasites in huge amounts. Any weapon, even melee, can be used against her so as long as survivors can avoid the parasite swarm she summons upon spotting a survivor. Often there's enough space for hit-and-run tactics; stand in one spot to attack her and relocate to another when the parasite swarm approaches. Spawns in level 10 zones and beyond.


Fingers
Fingers
Health Points: Level 10-20; 240 / Level 25-30; 960 / Irradiated; 1,200
Damage per Hit: Level 10-20; Stare 5 / Bite 8 / One Arm 16 / Two Arms 32 / Level 25-30; Stare 10 / Bite 16 / One Arm 32 / Two Arms 64 / Bloodied; Stare 10 / Bite 32 / One Arm 64 / Two Arms 128
Calm Speed: Slow
Alerted Speed: Slow/Medium
Sprint Speed: Slow/Medium (Random chance of either walking slowly, or walking fast)
Experience: Level 10-20; 960 / Level 25-30; 3,840

One of the new forms of mutations in the Fairview outskirts. Although his nickname, the rickety figure and awkward gait is laughable at first, "Fingers" is not a threat to trifle with. His optical senses have undergone extreme mutation in bio-luminescence in addition to the usual size and muscle mutations. Although survivors are told to aim for the head, survivors who looked at his face instead met a very blinding glare into their eyes, often leaving them stunned long enough for Fingers to close in and use the fingers surrounding his head to grab their face and eat them face first while continuously torturing their eyes with his glares. For the lucky ones that manage to escape, they did so with temporary or permanent eye damage.

Damages anyone who looks at his face. Because he cannot be frontally attacked in the head, use high DPS or DPH weapons like sub-machine guns or shotguns and aim for his torso. Another tactic is to continuosly target one of his legs and sever it, making his gaze next to useless while he crawls. If attacking fingers in a group of two or more, considering using his current target as "bait" so the others can safely attack the back of his head. Spawns in level 10 zones and beyond.


Choir
Choir
Health Points: Level 10-20; 240 / Level 25-30; 960 / Irradiated; 1,200
Damage per Hit: Level 10-20; Roar 20 / Bite 16 / One Arm 32 / Two Arms 64 / Level 25-30; Roar 40 / Bite 32 / One Arm 64 / Two Arms 128 / Bloodied; Roar 40 / Bite 48 / One Arm 96 / Two Arms 192
Calm Speed: Slow
Alerted Speed: Slow
Sprint Speed: Slow
Experience: Level 10-20; 960 / Level 25-30; 3,840

The Choir, named for his many head growths, is a very dangerous enemy to face even in groups. With multiple heads and a highly mutated vocal cord, the Choir's primary form of attack is to scream so loud that it damages the hearings of survivors and leaves them stunned for them to close in and tenderize victims with his giant bony spike that was once his arm.

Attacks by screaming and damaging everyone close to him. Attack him with long range headshots with rifles and pistols, as his multiple heads make it very easy to score a headshot. Close range attacks with shotguns and sub-machine guns are also viable as long as players can learn his scream pattern and retreat before he screams. Melee is not recommended as it takes a long time to attack and leave you vulnerable to damage. Spawns in level 10 zones and beyond.


Roid Hulk
Roid Hulk
Health Points: Level 15-20; 375 / Level 25-30; 1,500 / Irradiated; 1,875
Damage per Hit: Level 15-20; Bite 32 / One Arm 64 / Two Arms 128 / Level 25-30; Bite 64 / One Arm 128 / Two Arms 192 / Bloodied; Bite 96 / One Arm 192 / Two Arms 288
Calm Speed: Slow
Alerted Speed: Very Fast
Sprint Speed: Very Fast
Experience: Level 15-20; 1,920 / Level 25-30; 7,680

It's rumored that Fairview's top body builders used the N4 Drug to stay one step above the rest of the competition, which have since mutated their elitist bodies into a monstrous and twisted mold of a "Roid Hulk". This beast is the stuff of nightmares, using his terrifying loud roars to intimidate his prey whilst charging at full speed. His bulky mutated muscles are deceivingly fast and brutally strong, capable of ramming over tanks before they can even turn to fire. He has also been rumored to slice off limbs with his fingers which have mutated into sharp bones.

A huge and tough enemy that can sprint towards the player for a certain period of time. His head is rather less exposed which makes scoring headshots problematic. Exploit his large hitbox to continuously land shots on him. Melee is unadvised. Spawns in level 15 zones and beyond.


Spitter
Spitter
Health Points: Level 15-20 (Spawns in level 25 areas); 375 / Level 25-30; 1,500 / Irradiated; 1,875
Damage per Hit: Level 15-20 (Spawns in level 25 areas); Bite 6 / One Arm 32 / Two Arms 64 / Acid Vomit 10 / Level 25-30; Bite 12 / One Arm 64 / Two Arms 128 / Acid Vomit 20 / Bloodied; Bite NA / One Arm NA / Two Arms NA / Acid Vomit NA
Calm Speed: Slow
Alerted Speed: Medium
Sprint Speed: Medium
Experience: Level 15-20 (Spawns in level 25 areas); 1,920 / Level 25-30; 7,680

The supposed "Sister" to Fingers, the Spitter shares similar movements to Fingers, with the exception of being more lethal. The Spitter is unique unlike other bosses, relies on its ranged projectile vomit attack, that spews 5 projectiles at the survivor, capable of inflicting burn status upon the survivor should the projectiles hit. It is also recommended to not engage in close quarters combat, as it's melee damage is equivalent to that of a Roid Hulk's or Mother's.

Even after seeing them eat the flesh our loved ones, we had difficulties accepting the truth. They were real and they wanted us dead. Never in our wildest imaginations did we realize that it could get even worse. Lately, there have been rumors circulating the outposts with word about a new kind of threat that would not be sated with just trying to eat us alive. She would first prefer to melt the flesh from our bones. Those who have survived their encounters with it have dubbed it as "The Spitter". Doctor Ozmark has theorized that the N-4 virus has manifested a strange mutation that somehow appears to overstimulate the build-up of gastric acids inside Spitter's stomach, which she then launches from her mouth towards her prey. If word of mouth is to be believed, there are more terrifying surprises lurking within the shadows of our once beloved hometown...


Tendril
Tendril
Health Points: Level 20; 180 / Level 25-30; 720 / Irradiated; 900
Damage per Hit: Level 15-20; Bite 16 / One Arm 32 (Sometimes less) / Doesn't attack with 2 arms apparently / Level 25-30; Bite 32 / One Arm 64 / Bloodied; Bite 48 / One Arm 96
Calm Speed: Slow
Alerted Speed: Very Fast
Sprint Speed: Very Fast
Experience: Level 15-20; 960 / Level 25-30; 3,840

Once an ordinary female infected, the N4 virus mutated its unfortunate victim into a figure that looks like it walked out of a nightmare. Its moniker is derived from the meter-long tentacles that have replaced its arms. The Tendril now uses these tentacles to slam survivors with enough force to break multiple bones, severely bruise muscle tendons, and tear deep lacerations in the skin. This abomination is exceptionally deadly due to its heightened senses, unearthly reflexes, and ludicrous speed. Close-quarters combat isn't impossible, but it is not recommended. It is not uncommon for a survivor to be eviscerated before his weapon can be drawn against it.

She has the ability to sprint like the Titan, but sprints faster and for a longer duration. Her attacks are very quick and have a large reach doing tonnes of damage in a very short amount of time. Unlike the Titan, the Tendril has a small hitbox that may make it difficult to land shots on her although her head is more exposed. High jog speed is recommended when combating her. Melee is unadvised. Spawns in level 15 zones and beyond.


Stalker
Stalker
Health Points: Level 5; 150 (Knockdown Threshold) / Level 25-30; 150 (Knockdown Threshold)
Damage per Hit: Level 5-20; Punch / 35 / Level 25-30; Punch / 35
Calm Speed: Slow
Alerted Speed: Medium
Sprint Speed: Very Fast
Experience: Level 5-20; 1000 / Level 25-30; 10000

The Stalker keeps you on your toes looking behind your back constantly. Sometimes, the creature will simply walk towards it's target, while in most cases, it will sprint extremely fast at it's target. never slowing down, and following survivors through buildings. Some nickname this creature the Collector, as it never stops chasing until it's said target is beaten down with it's fists. The only way to escape this tall Mutant is to find an outpost. Finding a lone survivor hiding in their room will not suffice; the Stalker will follow. If one can evade him, you are rewarded with experience. He is invulnerable, unkillable. Dealing a significant amount of damage to the Mutant will down them; however, within moments it shall stand back up, and continue it's chase. The Stalker, unlike other Mutants, has never been seen to bite it's target, but rather swing and beat them down.

The information on the Stalker such as Health and Damage stats are all speculation right now. Please take these stats with a grain of salt as a rough idea of how he works.


Special Infected Edit

The special infected only appear during temporary special events such as; Easter, Halloween and Christmas. Often taller than all other infected and have a higher amount of HP, also meaning that they grant a large amount of experience points similar to a level 15 boss.

Special Infected Bunny
Health Points: Normal Infected; 50 / Level 15-20; 70 / Level 25-30; 100
Damage per Hit: Normal Infected; 4 Bite / 8 Single Claw / 12 Double Claw / Level 15-20; 6 Bite / 12 Single Claw / 18 Double Claw / Level 25-30; 8 Bite / 16 Single Claw / 24 Double Claw
Calm Speed: Very Slow
Alerted Speed: Slow
Sprint Speed: Medium
Experience: Level 15-20; 500 /Level 25-30; 1,000

A large special infected with a scary bunny mask, became infected whilst celebrating Easter.



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