- See also: Unique Body, Armour, Unique Armour clothing.
Stat Rolls[]
Here is the list of possible additional Modifiers that can be rolled onto Body items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).
- Notes:
- (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
- Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
- Legend:
- B base guaranteed detrimental modifier on some items of this type.
- B base guaranteed beneficial modifier on some items of this type.
- R randomly available beneficial modifier on some items of this type.
- U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.
Modifier \ Item | Head | Body | Legs | Hands | Feet | Melee/ Chainsaws |
Pistols/Rifles/ Shotguns/SMGs/ Assault Rifles |
Stat Cap |
---|---|---|---|---|---|---|---|---|
(Weapon) Body Damage | R+U | R+U | R+U | R+U | ? | |||
(Weapon) Attack Speed | R+U | B | R+U | R+U | R+U | ? | ||
(Weapon) Stun Duration | R+U | R+U | R+U | R+U | ? | |||
(Weapon) Knockback Distance | R+U | R+U | R+U | R+U | ? | |||
(Weapon) Surprise Damage | R+U | R+U | R+U | ? | ||||
(Weapon) Minimum Accuracy | B+R+U | R+U | R+U | ? | ||||
(Weapon) Maximum Accuracy | B+R+U | R+U | R+U | ? | ||||
(Weapon) Range | R | R | R | ? | ||||
(Weapon) Aim Speed | R+U | B+U | R+U | R+U | ? | |||
(Weapon) Reloading Speed | R+U | U | R+U | R+U | ? | |||
(Weapon) Ammo Capacity | R+U | R+U | R+U | ? | ||||
(Weapon) Noise Radius | R | R | R | R | ? | |||
(Weapon) Headshot Damage | R+U | R+U | R+U | ? | ||||
Damage vs Humans | R+U | R+U | R+U | R+U | +300% | |||
Damage vs Infected | R+U | R+U | R+U | R+U | +300% | |||
Damage vs Mutated | R+U | R+U | R+U | R+U | +300% | |||
Health | R+U | R+U | R+U | R+U | +300% | |||
Search Speed | R+U | R+U | R+U | R+U | +300% | |||
Energy | R+U | R+U | R | R | +300% | |||
Hydration | R+U | R+U | R | R | +300% | |||
EXP Gained | R+U | U | U | R+U | U | R+U | R+U | +300% |
Inventory Capacity | B+R+U | B+R+U | U | R | R+U | +300% | ||
Incoming Damage | B | B+R+U | B+R | B | B | R+U | R+U | -75% |
Incoming Stun Threshold | R+U | R | U | R | R | ? | ||
Incoming Stun Recovery | R+U | R | U | R | R | ? | ||
Bleeding Chance | R+U | R+U | R | R | -100% | |||
Radiation Chance | R+U | R+U | R | R | -100% | |||
Infection Chance | B+U | R+U | R+U | B+U | R+U | R | -100% | |
Burns Chance | R+U | R | U | R+U | R | -100% | ||
Movement Speed | B+U | B/B | +50% | |||||
Jog Speed | R+U | R+U | R+U | R+U | +150% | |||
Walk Speed | R+U | R+U | R+U | R+U | +200% | |||
Sneak Speed | R | R+U | R+U | R | +200% | |||
Sprint Speed | R+U | R+U | R+U | R+U | +150% | |||
Sprint Duration | R+U | R+U | R | R+U | +200% | |||
Sprint Cooldown | R+U | R+U | R | R | -75% | |||
Dodge Cooldown | U | R+U | R+U | R | R | -90% | ||
Dodge Duration | U | R+U | R+U | R | R | ? | ||
Health Restoration | R+U | R+U | R | R | +300% | |||
Energy Restoration | R | R | R | R | +300% | |||
Hydration Restoration | R | R | R | R | +300% | |||
Energy Needs | R+U | R+U | U | R | R | ? | ||
Hydration Needs | R+U | R+U | R | R | ? | |||
Footstep Noise Radius | R+U | R+U | R | R | -75% | |||
Visibility Range | R+U | R+U | R+U | R | -75% | |||
Sneak Visibility Range | R+U | R+U | U | R+U | R | -75% | ||
Kick Damage | R | R+U | R | R | +300% | |||
Kick Stun Duration | R | R+U | R | R | +300% | |||
Kick Knockback | R | R+U | R | R | +300% | |||
Kick Cooldown | R | R+U | R | R | -90% | |||
Lockpick Chance | R+U | R+U | R+U | R | +75% | |||
Vehicle MPH (Miles Per Hour) | U | ? | ||||||
Find Ammo Chance | R+U | U | R+U | U | R | R | +300% | |
Find Food Chance | R | R | R | R | +300% | |||
Find Book Chance | R | R | R | R | +300% | |||
Find Backpack Chance | R | R | R | R | +300% | |||
Find Upgrade Chance | R | R | R | R | +300% | |||
Find Drink Chance | R | R | R | R | +300% | |||
Find Fuel Chance | R | R | R | R | +300% | |||
Find Clothing Chance | R | R | R | R | +300% | |||
Find Weapon Chance | R+U | U | U | R+U | R+U | R | +300% | |
Find Medical Chance | R+U | U | U | R+U | R | R | +300% | |
Find Common Item Chance | U | ? | ||||||
Find Superior Item Chance | R+U | R+U | R+U | R | +300% | |||
Find Rare Item Chance | R | R | R | R | +300% | |||
Find Elite Item Chance | R+U | R+U | R+U | R | +300% | |||
Find Unique Item Chance | R+U | R+U | R+U | R | +300% |
List of Clothes for the Body[]
- The scrap value listed in the table below is for items of Common grade. The scrap value will scale accordingly for items of other grades:
- x 0.5 for Damaged
- x 8 for Superior
- x 16 for Rare
- x 32 for Elite
- x 128 for Unique (of the same level requirement band)
- If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).
Shirt | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Equipment Slot: Body Scrap Value: $12 -1% Incoming Damage
-1% Attack Speed -1% Aim Speed |
The most common piece of clothing worn by any survivor, the shirt was previously the clothing item of choice for high flying professionals. Its range of colors and ability to go well with any outfit makes it an essential purchase.
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T-Shirt | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Body Scrap Value: $12 |
The casual item of choice, the t-shirt never goes out of fashion, appealing with any style and almost any situation, this is a widely loved piece of clothing.
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Vest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Body Level Required: 5 Scrap Value: $20 |
The Vest or "Tank Top" is an item offering great mobility to the user. It isn't, however, to be worn in the cold, as it leaves large parts of the torso exposed. Nonetheless, it is a very popular item.
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Long Sleeve T-Shirt | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Body Level Required: 10 Scrap Value: $30 -1% Incoming Damage
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Longer sleeves than in a regular T-Shirt provide slightly better protection.
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Hoodie | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Body Level Required: 15 Scrap Value: $40 -1% Incoming Damage
+10% Inventory Capacity |
Essentially a Long Sleeve T-Shirt with an attached hood for extra fashion, and also 2 pockets that allow the survivor to carry any 2 items of their choice.
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Leather Jacket | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Body Level Required: 20 Scrap Value: $50 -3% Incoming Damage
+10% Inventory Capacity -1% Attack Speed -1% Aim Speed |
A typical leather jacket, rather inexpensive and very durable. Not only is it a fairly stylish accessory, it also provides decent insulation against the cold.
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Available Upgrades[]
See also: Upgrades (Attachments).
Name | Level | Effects | Source |
---|---|---|---|
[ Makeshift Bandolier ] | 1 | +5% Reloading Speed | Non-tradeable, craftable after reading [ Council's Memo ] |
[ Dreamcatcher ] | 1 | +2% Damage vs Mutated +2% Damage vs Infected |
Non-tradeable item from Drowned Mine Mission Chain |
[ Extra Pockets ] | 30 | +5% Inventory Capacity | Tradeable and craftable by all players |
[ Scavenger's Pouches ] | 30 | +5% Inventory Capacity +5% Search Speed |
Tradeable, craftable after reading [ Scavenger's Diary ] |
[ Utility Pouches ] | 30 | +5% Inventory Capacity +5% Reloading Speed |
Tradeable, craftable after reading [ DIY Palehaven's Issue #7 ] |
[ Leather Pouches ] | 40 | +10% Inventory Capacity -2% Movement Speed |
Tradeable and craftable by all players |
[ Seeker's Pouches ] | 40 | +10% Inventory Capacity +5% Search Speed |
Tradeable, recipe from Drowned Mine Mission Chain |
[ Webbing Pouches ] | 50 | +10% Inventory Capacity | Tradeable and craftable by all players |
[ Camouflage Cover ] | 50 | -10% Sneak Visibility Range -10% Visibility Range +5% Burns Chance |
Tradeable, craftable after reading [ DIY Palehaven's Issue #12 ] |