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Stat Rolls[]

Here is the list of possible additional Modifiers that can be rolled onto Body items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).

Click to view Modifiers
  • Notes:
    • (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
    • Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
  • Legend:
    • B base guaranteed detrimental modifier on some items of this type.
    • B base guaranteed beneficial modifier on some items of this type.
    • R randomly available beneficial modifier on some items of this type.
    • U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.
Modifier \ Item Head Body Legs Hands Feet Melee/
Chainsaws
Pistols/Rifles/
Shotguns/SMGs/
Assault Rifles
Stat Cap
(Weapon) Body Damage R+U R+U R+U R+U ?
(Weapon) Attack Speed R+U B R+U R+U R+U ?
(Weapon) Stun Duration R+U R+U R+U R+U ?
(Weapon) Knockback Distance R+U R+U R+U R+U ?
(Weapon) Surprise Damage R+U R+U R+U ?
(Weapon) Minimum Accuracy B+R+U R+U R+U ?
(Weapon) Maximum Accuracy B+R+U R+U R+U ?
(Weapon) Range R R R ?
(Weapon) Aim Speed R+U B+U R+U R+U ?
(Weapon) Reloading Speed R+U U R+U R+U ?
(Weapon) Ammo Capacity R+U R+U R+U ?
(Weapon) Noise Radius R R R R ?
(Weapon) Headshot Damage R+U R+U R+U ?
Damage vs Humans R+U R+U R+U R+U +300%
Damage vs Infected R+U R+U R+U R+U +300%
Damage vs Mutated R+U R+U R+U R+U +300%
Health R+U R+U R+U R+U +300%
Search Speed R+U R+U R+U R+U +300%
Energy R+U R+U R R +300%
Hydration R+U R+U R R +300%
EXP Gained R+U U U R+U U R+U R+U +300%
Inventory Capacity B+R+U B+R+U U R R+U +300%
Incoming Damage B B+R+U B+R B B R+U R+U -75%
Incoming Stun Threshold R+U R U R R ?
Incoming Stun Recovery R+U R U R R ?
Bleeding Chance R+U R+U R R -100%
Radiation Chance R+U R+U R R -100%
Infection Chance B+U R+U R+U B+U R+U R -100%
Burns Chance R+U R U R+U R -100%
Movement Speed B+U B/B +50%
Jog Speed R+U R+U R+U R+U +150%
Walk Speed R+U R+U R+U R+U +200%
Sneak Speed R R+U R+U R +200%
Sprint Speed R+U R+U R+U R+U +150%
Sprint Duration R+U R+U R R+U +200%
Sprint Cooldown R+U R+U R R -75%
Dodge Cooldown U R+U R+U R R -90%
Dodge Duration U R+U R+U R R ?
Health Restoration R+U R+U R R +300%
Energy Restoration R R R R +300%
Hydration Restoration R R R R +300%
Energy Needs R+U R+U U R R ?
Hydration Needs R+U R+U R R ?
Footstep Noise Radius R+U R+U R R -75%
Visibility Range R+U R+U R+U R -75%
Sneak Visibility Range R+U R+U U R+U R -75%
Kick Damage R R+U R R +300%
Kick Stun Duration R R+U R R +300%
Kick Knockback R R+U R R +300%
Kick Cooldown R R+U R R -90%
Lockpick Chance R+U R+U R+U R +75%
Vehicle MPH (Miles Per Hour) U ?
Find Ammo Chance R+U U R+U U R R +300%
Find Food Chance R R R R +300%
Find Book Chance R R R R +300%
Find Backpack Chance R R R R +300%
Find Upgrade Chance R R R R +300%
Find Drink Chance R R R R +300%
Find Fuel Chance R R R R +300%
Find Clothing Chance R R R R +300%
Find Weapon Chance R+U U U R+U R+U R +300%
Find Medical Chance R+U U U R+U R R +300%
Find Common Item Chance U ?
Find Superior Item Chance R+U R+U R+U R +300%
Find Rare Item Chance R R R R +300%
Find Elite Item Chance R+U R+U R+U R +300%
Find Unique Item Chance R+U R+U R+U R +300%


List of Clothes for the Body[]

  • The scrap value listed in the table below is for items of Common grade. The scrap value will scale accordingly for items of other grades:
    • x 0.5 for Damaged
    • x 8 for Superior
    • x 16 for Rare
    • x 32 for Elite
    • x 128 for Unique (of the same level requirement band)
  • If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).
Shirt
Shirt
Equipment Slot: Body
Scrap Value: $12


-1% Incoming Damage
-1% Attack Speed
-1% Aim Speed


The most common piece of clothing worn by any survivor, the shirt was previously the clothing item of choice for high flying professionals. Its range of colors and ability to go well with any outfit makes it an essential purchase.


The medium-thickness fabric provides a small amount of protection, although the sleeves slightly hinder attacking and aiming.


T-Shirt
T-Shirt
Equipment Slot: Body
Scrap Value: $12


The casual item of choice, the t-shirt never goes out of fashion, appealing with any style and almost any situation, this is a widely loved piece of clothing.


The absence of sleeves makes attacking and aiming slightly easier than in a Shirt, however the fabric is also lighter and provides no protection.


Vest
Vest
Equipment Slot: Body
Level Required: 5
Scrap Value: $20


The Vest or "Tank Top" is an item offering great mobility to the user. It isn't, however, to be worn in the cold, as it leaves large parts of the torso exposed. Nonetheless, it is a very popular item.


Functionally equivalent to T-Shirt for survivors who prefer this style.


Long Sleeve T-Shirt
Long Sleeve T-Shirt
Equipment Slot: Body
Level Required: 10
Scrap Value: $30


-1% Incoming Damage


Longer sleeves than in a regular T-Shirt provide slightly better protection.


Hoodie
Hoodie
Equipment Slot: Body
Level Required: 15
Scrap Value: $40


-1% Incoming Damage
+10% Inventory Capacity


Essentially a Long Sleeve T-Shirt with an attached hood for extra fashion, and also 2 pockets that allow the survivor to carry any 2 items of their choice.


Leather Jacket
Leather Jacket
Equipment Slot: Body
Level Required: 20
Scrap Value: $50


-3% Incoming Damage
+10% Inventory Capacity
-1% Attack Speed
-1% Aim Speed


A typical leather jacket, rather inexpensive and very durable. Not only is it a fairly stylish accessory, it also provides decent insulation against the cold.


Like the Hoodie, the jacket features 2 pockets, however it is missing the fashionable hoodie. Nevertheless, the leather being heavier than the fabric in the Hoodie provides better protection, but slightly hinders attacking and aiming at the same time.


Available Upgrades[]

See also: Upgrades (Attachments).

Name Level Effects Source
Makeshift Bandolier ] 1 +5% Reloading Speed Non-tradeable, craftable after reading Council's Memo ]
Dreamcatcher ] 1 +2% Damage vs Mutated
+2% Damage vs Infected
Non-tradeable item from Drowned Mine Mission Chain
Extra Pockets ] 30 +5% Inventory Capacity Tradeable and craftable by all players
Scavenger's Pouches ] 30 +5% Inventory Capacity
+5% Search Speed
Tradeable, craftable after reading Scavenger's Diary ]
Utility Pouches ] 30 +5% Inventory Capacity
+5% Reloading Speed
Tradeable, craftable after reading DIY Palehaven's Issue #7 ]
Leather Pouches ] 40 +10% Inventory Capacity
-2% Movement Speed
Tradeable and craftable by all players
Seeker's Pouches ] 40 +10% Inventory Capacity
+5% Search Speed
Tradeable, recipe from Drowned Mine Mission Chain
Webbing Pouches ] 50 +10% Inventory Capacity Tradeable and craftable by all players
Camouflage Cover ] 50 -10% Sneak Visibility Range
-10% Visibility Range

+5% Burns Chance
Tradeable, craftable after reading DIY Palehaven's Issue #12 ]
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