Introduction[]
Clothing is one of the needs of a human in order to survive since it can be used in many ways such as: for protection against certain elements, for fashion, to be able to carry more stuff, as a status symbol, etc. Here in Dead Frontier 2, besides the said purposes, some Clothes (especially above the common grade) will provide the character with some useful stats that will help your character become more versatile and stronger.
Depending on the bonus stats, clothing will become your main source of inventory expansion, damage reduction, movement bonuses, headshot damage, etc. These pieces act similarly to the first game's armor but with much more interesting elements such as random stat rolls. These stats are heavily affected by the Grade.
Players can acquire different articles of clothing by either looting them by purchasing them in through the Trader. The following are different types of clothing currently available.
There are several equipment slots for different types of clothing:
- Armour (Unique)
- Head (Unique)
- Body (Unique)
- Legs (Unique)
- Hands (Unique)
- Feet (Unique)
- Backpack (shown not in "clothing" category but in its own category in Inventory view and at the Trader)
Some clothes require a certain level to be equipped. Clothes can be looted in any area or building . Unless the player gets clothes that increase the chances of finding clothes, the chances of getting them looting is very low. Players can sell them at the Trader in the Outpost, buy them or scrap them.
The clothes can be dyed in different colors using dyes, which are rewarded every time for earning 500,000 EXP after reaching level 50.
The following link provides a Scrap Sheet List for both Weapons and Clothing of all Rarities with the exception of damaged.