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Stat Rolls[]

Here is the list of possible additional Modifiers that can be rolled onto Feet items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).

Click to view Modifiers
  • Notes:
    • (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
    • Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
  • Legend:
    • B base guaranteed detrimental modifier on some items of this type.
    • B base guaranteed beneficial modifier on some items of this type.
    • R randomly available beneficial modifier on some items of this type.
    • U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.
Modifier \ Item Head Body Legs Hands Feet Melee/
Chainsaws
Pistols/Rifles/
Shotguns/SMGs/
Assault Rifles
Stat Cap
(Weapon) Body Damage R+U R+U R+U R+U ?
(Weapon) Attack Speed R+U B R+U R+U R+U ?
(Weapon) Stun Duration R+U R+U R+U R+U ?
(Weapon) Knockback Distance R+U R+U R+U R+U ?
(Weapon) Surprise Damage R+U R+U R+U ?
(Weapon) Minimum Accuracy B+R+U R+U R+U ?
(Weapon) Maximum Accuracy B+R+U R+U R+U ?
(Weapon) Range R R R ?
(Weapon) Aim Speed R+U B+U R+U R+U ?
(Weapon) Reloading Speed R+U U R+U R+U ?
(Weapon) Ammo Capacity R+U R+U R+U ?
(Weapon) Noise Radius R R R R ?
(Weapon) Headshot Damage R+U R+U R+U ?
Damage vs Humans R+U R+U R+U R+U +300%
Damage vs Infected R+U R+U R+U R+U +300%
Damage vs Mutated R+U R+U R+U R+U +300%
Health R+U R+U R+U R+U +300%
Search Speed R+U R+U R+U R+U +300%
Energy R+U R+U R R +300%
Hydration R+U R+U R R +300%
EXP Gained R+U U U R+U U R+U R+U +300%
Inventory Capacity B+R+U B+R+U U R R+U +300%
Incoming Damage B B+R+U B+R B B R+U R+U -75%
Incoming Stun Threshold R+U R U R R ?
Incoming Stun Recovery R+U R U R R ?
Bleeding Chance R+U R+U R R -100%
Radiation Chance R+U R+U R R -100%
Infection Chance B+U R+U R+U B+U R+U R -100%
Burns Chance R+U R U R+U R -100%
Movement Speed B+U B/B +50%
Jog Speed R+U R+U R+U R+U +150%
Walk Speed R+U R+U R+U R+U +200%
Sneak Speed R R+U R+U R +200%
Sprint Speed R+U R+U R+U R+U +150%
Sprint Duration R+U R+U R R+U +200%
Sprint Cooldown R+U R+U R R -75%
Dodge Cooldown U R+U R+U R R -90%
Dodge Duration U R+U R+U R R ?
Health Restoration R+U R+U R R +300%
Energy Restoration R R R R +300%
Hydration Restoration R R R R +300%
Energy Needs R+U R+U U R R ?
Hydration Needs R+U R+U R R ?
Footstep Noise Radius R+U R+U R R -75%
Visibility Range R+U R+U R+U R -75%
Sneak Visibility Range R+U R+U U R+U R -75%
Kick Damage R R+U R R +300%
Kick Stun Duration R R+U R R +300%
Kick Knockback R R+U R R +300%
Kick Cooldown R R+U R R -90%
Lockpick Chance R+U R+U R+U R +75%
Vehicle MPH (Miles Per Hour) U ?
Find Ammo Chance R+U U R+U U R R +300%
Find Food Chance R R R R +300%
Find Book Chance R R R R +300%
Find Backpack Chance R R R R +300%
Find Upgrade Chance R R R R +300%
Find Drink Chance R R R R +300%
Find Fuel Chance R R R R +300%
Find Clothing Chance R R R R +300%
Find Weapon Chance R+U U U R+U R+U R +300%
Find Medical Chance R+U U U R+U R R +300%
Find Common Item Chance U ?
Find Superior Item Chance R+U R+U R+U R +300%
Find Rare Item Chance R R R R +300%
Find Elite Item Chance R+U R+U R+U R +300%
Find Unique Item Chance R+U R+U R+U R +300%


List of Feet Clothing[]

  • The scrap value listed in the table below is for items of Common grade. The scrap value will scale accordingly for items of other grades:
    • x 0.5 for Damaged
    • x 8 for Superior
    • x 16 for Rare
    • x 32 for Elite
    • x 128 for Unique (of the same level requirement band)
  • If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).
Sandals
Sandals
Equipment Slot: Feet
Scrap Value: $12


-1% Movement Speed


Sandals of common grade make you slower without giving you any benefit in return. Who would ever want to wear these?


Leather Shoes
Leather Shoes
Equipment Slot: Feet
Level Required: 5
Scrap Value: $20


-1% Movement Speed
-1% Incoming Damage


Give slight protection, but being a little heavy still slow you down a bit like Sandals.


Trainers
Trainers
Equipment Slot: Feet
Level Required: 10
Scrap Value: $30


+1% Movement Speed
-1% Incoming Damage


Give the same protection as Leather Shoes, while a clever design lets you move faster - it is a win-win.


Hiking Boots
Hiking Boots
Equipment Slot: Feet
Level Required: 15
Scrap Value: $40


-2% Incoming Damage


These boots give increased protection over lower level footwear, although they give no increase in movement speed.


Combat Boots
Combat Boots
Equipment Slot: Feet
Level Required: 20
Scrap Value: $50


-3% Incoming Damage
-1% Movement Speed


While giving you the best feet protection non-unique grade footwear can offer, yet these boots are a little too heavy and will slightly slow you down.


Available Upgrades[]

See also: Upgrades (Attachments).

Name Level Effects Source
Soft Soles ] 50 -8% Footstep Noise Radius
+1% Incoming Damage
+2% Movement Speed
Tradeable, craftable after reading Old Snippet ]
Hobnailed Soles ] 50 +15% Kick Stun Duration
+10% Kick Damage

+5% Kick Cooldown
Tradeable, craftable after reading Old Snippet ]
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