- See also: Unique Hands.
Stat Rolls[]
Here is the list of possible additional Modifiers that can be rolled onto Hands items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).
- Notes:
- (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
- Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
- Legend:
- B base guaranteed detrimental modifier on some items of this type.
- B base guaranteed beneficial modifier on some items of this type.
- R randomly available beneficial modifier on some items of this type.
- U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.
Modifier \ Item | Head | Body | Legs | Hands | Feet | Melee/ Chainsaws |
Pistols/Rifles/ Shotguns/SMGs/ Assault Rifles |
Stat Cap |
---|---|---|---|---|---|---|---|---|
(Weapon) Body Damage | R+U | R+U | R+U | R+U | ? | |||
(Weapon) Attack Speed | R+U | B | R+U | R+U | R+U | ? | ||
(Weapon) Stun Duration | R+U | R+U | R+U | R+U | ? | |||
(Weapon) Knockback Distance | R+U | R+U | R+U | R+U | ? | |||
(Weapon) Surprise Damage | R+U | R+U | R+U | ? | ||||
(Weapon) Minimum Accuracy | B+R+U | R+U | R+U | ? | ||||
(Weapon) Maximum Accuracy | B+R+U | R+U | R+U | ? | ||||
(Weapon) Range | R | R | R | ? | ||||
(Weapon) Aim Speed | R+U | B+U | R+U | R+U | ? | |||
(Weapon) Reloading Speed | R+U | U | R+U | R+U | ? | |||
(Weapon) Ammo Capacity | R+U | R+U | R+U | ? | ||||
(Weapon) Noise Radius | R | R | R | R | ? | |||
(Weapon) Headshot Damage | R+U | R+U | R+U | ? | ||||
Damage vs Humans | R+U | R+U | R+U | R+U | +300% | |||
Damage vs Infected | R+U | R+U | R+U | R+U | +300% | |||
Damage vs Mutated | R+U | R+U | R+U | R+U | +300% | |||
Health | R+U | R+U | R+U | R+U | +300% | |||
Search Speed | R+U | R+U | R+U | R+U | +300% | |||
Energy | R+U | R+U | R | R | +300% | |||
Hydration | R+U | R+U | R | R | +300% | |||
EXP Gained | R+U | U | U | R+U | U | R+U | R+U | +300% |
Inventory Capacity | B+R+U | B+R+U | U | R | R+U | +300% | ||
Incoming Damage | B | B+R+U | B+R | B | B | R+U | R+U | -75% |
Incoming Stun Threshold | R+U | R | U | R | R | ? | ||
Incoming Stun Recovery | R+U | R | U | R | R | ? | ||
Bleeding Chance | R+U | R+U | R | R | -100% | |||
Radiation Chance | R+U | R+U | R | R | -100% | |||
Infection Chance | B+U | R+U | R+U | B+U | R+U | R | -100% | |
Burns Chance | R+U | R | U | R+U | R | -100% | ||
Movement Speed | B+U | B/B | +50% | |||||
Jog Speed | R+U | R+U | R+U | R+U | +150% | |||
Walk Speed | R+U | R+U | R+U | R+U | +200% | |||
Sneak Speed | R | R+U | R+U | R | +200% | |||
Sprint Speed | R+U | R+U | R+U | R+U | +150% | |||
Sprint Duration | R+U | R+U | R | R+U | +200% | |||
Sprint Cooldown | R+U | R+U | R | R | -75% | |||
Dodge Cooldown | U | R+U | R+U | R | R | -90% | ||
Dodge Duration | U | R+U | R+U | R | R | ? | ||
Health Restoration | R+U | R+U | R | R | +300% | |||
Energy Restoration | R | R | R | R | +300% | |||
Hydration Restoration | R | R | R | R | +300% | |||
Energy Needs | R+U | R+U | U | R | R | ? | ||
Hydration Needs | R+U | R+U | R | R | ? | |||
Footstep Noise Radius | R+U | R+U | R | R | -75% | |||
Visibility Range | R+U | R+U | R+U | R | -75% | |||
Sneak Visibility Range | R+U | R+U | U | R+U | R | -75% | ||
Kick Damage | R | R+U | R | R | +300% | |||
Kick Stun Duration | R | R+U | R | R | +300% | |||
Kick Knockback | R | R+U | R | R | +300% | |||
Kick Cooldown | R | R+U | R | R | -90% | |||
Lockpick Chance | R+U | R+U | R+U | R | +75% | |||
Vehicle MPH (Miles Per Hour) | U | ? | ||||||
Find Ammo Chance | R+U | U | R+U | U | R | R | +300% | |
Find Food Chance | R | R | R | R | +300% | |||
Find Book Chance | R | R | R | R | +300% | |||
Find Backpack Chance | R | R | R | R | +300% | |||
Find Upgrade Chance | R | R | R | R | +300% | |||
Find Drink Chance | R | R | R | R | +300% | |||
Find Fuel Chance | R | R | R | R | +300% | |||
Find Clothing Chance | R | R | R | R | +300% | |||
Find Weapon Chance | R+U | U | U | R+U | R+U | R | +300% | |
Find Medical Chance | R+U | U | U | R+U | R | R | +300% | |
Find Common Item Chance | U | ? | ||||||
Find Superior Item Chance | R+U | R+U | R+U | R | +300% | |||
Find Rare Item Chance | R | R | R | R | +300% | |||
Find Elite Item Chance | R+U | R+U | R+U | R | +300% | |||
Find Unique Item Chance | R+U | R+U | R+U | R | +300% |
List of Hands Clothing[]
- The scrap value listed in the table below is for items of Common grade. The scrap value will scale accordingly for items of other grades:
- x 0.5 for Damaged
- x 8 for Superior
- x 16 for Rare
- x 32 for Elite
- x 128 for Unique (of the same level requirement band)
- If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).
Wooly Gloves | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Equipment Slot: Hands Scrap Value: $12 -1% Incoming Damage
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Made from knit wool, wooly gloves are a simple hands covering that keep a survivor's hands warm in most winter weather. They are common to find in the inner city and worn by many survivors just to keep warm.
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Fingerless Gloves | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Hands Level Required: 5 Scrap Value: $20 -1% Incoming Damage
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Fingerless gloves protect survivor's palm and wrist better than Wooly Gloves, while leaving the fingertips exposed, greatly helping with tasks where precision is required. This results in the same overall protection as with Wooly Gloves.
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Surgical Gloves | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Hands Level Required: 10 Scrap Value: $30 -3% Infection Chance
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These gloves were commonly worn by surgeons to prevent from potentially infecting a patient with pathogens. These gloves continue to serve that purpose today, as the outposts' local surgeons perform life-saving operations on wounded survivors.
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Leather Gloves | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Hands Level Required: 15 Scrap Value: $40 -2% Incoming Damage
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A typical pair of leather gloves, rather inexpensive and very durable. Not only is it a fairly stylish accessory, it also provides decent insulation against the cold.
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Available Upgrades[]
See also: Upgrades (Attachments).
Name | Level | Effects | Source |
---|---|---|---|
[ Gloves Coating Kit ] | 50 | -5% Bleeding Chance -5% Burns Chance -2% Incoming Damage |
Tradeable, lootable only inside Ravenwall Heights Community Hospital. |