- See also: Unique Head.
Stat Rolls[]
Here is the list of possible additional Modifiers that can be rolled onto Head items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).
- Notes:
- (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
- Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
- Legend:
- B base guaranteed detrimental modifier on some items of this type.
- B base guaranteed beneficial modifier on some items of this type.
- R randomly available beneficial modifier on some items of this type.
- U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.
Modifier \ Item | Head | Body | Legs | Hands | Feet | Melee/ Chainsaws |
Pistols/Rifles/ Shotguns/SMGs/ Assault Rifles |
Stat Cap |
---|---|---|---|---|---|---|---|---|
(Weapon) Body Damage | R+U | R+U | R+U | R+U | ? | |||
(Weapon) Attack Speed | R+U | B | R+U | R+U | R+U | ? | ||
(Weapon) Stun Duration | R+U | R+U | R+U | R+U | ? | |||
(Weapon) Knockback Distance | R+U | R+U | R+U | R+U | ? | |||
(Weapon) Surprise Damage | R+U | R+U | R+U | ? | ||||
(Weapon) Minimum Accuracy | B+R+U | R+U | R+U | ? | ||||
(Weapon) Maximum Accuracy | B+R+U | R+U | R+U | ? | ||||
(Weapon) Range | R | R | R | ? | ||||
(Weapon) Aim Speed | R+U | B+U | R+U | R+U | ? | |||
(Weapon) Reloading Speed | R+U | U | R+U | R+U | ? | |||
(Weapon) Ammo Capacity | R+U | R+U | R+U | ? | ||||
(Weapon) Noise Radius | R | R | R | R | ? | |||
(Weapon) Headshot Damage | R+U | R+U | R+U | ? | ||||
Damage vs Humans | R+U | R+U | R+U | R+U | +300% | |||
Damage vs Infected | R+U | R+U | R+U | R+U | +300% | |||
Damage vs Mutated | R+U | R+U | R+U | R+U | +300% | |||
Health | R+U | R+U | R+U | R+U | +300% | |||
Search Speed | R+U | R+U | R+U | R+U | +300% | |||
Energy | R+U | R+U | R | R | +300% | |||
Hydration | R+U | R+U | R | R | +300% | |||
EXP Gained | R+U | U | U | R+U | U | R+U | R+U | +300% |
Inventory Capacity | B+R+U | B+R+U | U | R | R+U | +300% | ||
Incoming Damage | B | B+R+U | B+R | B | B | R+U | R+U | -75% |
Incoming Stun Threshold | R+U | R | U | R | R | ? | ||
Incoming Stun Recovery | R+U | R | U | R | R | ? | ||
Bleeding Chance | R+U | R+U | R | R | -100% | |||
Radiation Chance | R+U | R+U | R | R | -100% | |||
Infection Chance | B+U | R+U | R+U | B+U | R+U | R | -100% | |
Burns Chance | R+U | R | U | R+U | R | -100% | ||
Movement Speed | B+U | B/B | +50% | |||||
Jog Speed | R+U | R+U | R+U | R+U | +150% | |||
Walk Speed | R+U | R+U | R+U | R+U | +200% | |||
Sneak Speed | R | R+U | R+U | R | +200% | |||
Sprint Speed | R+U | R+U | R+U | R+U | +150% | |||
Sprint Duration | R+U | R+U | R | R+U | +200% | |||
Sprint Cooldown | R+U | R+U | R | R | -75% | |||
Dodge Cooldown | U | R+U | R+U | R | R | -90% | ||
Dodge Duration | U | R+U | R+U | R | R | ? | ||
Health Restoration | R+U | R+U | R | R | +300% | |||
Energy Restoration | R | R | R | R | +300% | |||
Hydration Restoration | R | R | R | R | +300% | |||
Energy Needs | R+U | R+U | U | R | R | ? | ||
Hydration Needs | R+U | R+U | R | R | ? | |||
Footstep Noise Radius | R+U | R+U | R | R | -75% | |||
Visibility Range | R+U | R+U | R+U | R | -75% | |||
Sneak Visibility Range | R+U | R+U | U | R+U | R | -75% | ||
Kick Damage | R | R+U | R | R | +300% | |||
Kick Stun Duration | R | R+U | R | R | +300% | |||
Kick Knockback | R | R+U | R | R | +300% | |||
Kick Cooldown | R | R+U | R | R | -90% | |||
Lockpick Chance | R+U | R+U | R+U | R | +75% | |||
Vehicle MPH (Miles Per Hour) | U | ? | ||||||
Find Ammo Chance | R+U | U | R+U | U | R | R | +300% | |
Find Food Chance | R | R | R | R | +300% | |||
Find Book Chance | R | R | R | R | +300% | |||
Find Backpack Chance | R | R | R | R | +300% | |||
Find Upgrade Chance | R | R | R | R | +300% | |||
Find Drink Chance | R | R | R | R | +300% | |||
Find Fuel Chance | R | R | R | R | +300% | |||
Find Clothing Chance | R | R | R | R | +300% | |||
Find Weapon Chance | R+U | U | U | R+U | R+U | R | +300% | |
Find Medical Chance | R+U | U | U | R+U | R | R | +300% | |
Find Common Item Chance | U | ? | ||||||
Find Superior Item Chance | R+U | R+U | R+U | R | +300% | |||
Find Rare Item Chance | R | R | R | R | +300% | |||
Find Elite Item Chance | R+U | R+U | R+U | R | +300% | |||
Find Unique Item Chance | R+U | R+U | R+U | R | +300% |
List of Clothes for the Head[]
- The scrap value listed in the table below is for items of Common grade. The scrap value will scale accordingly for items of other grades:
- x 0.5 for Damaged
- x 8 for Superior
- x 16 for Rare
- x 32 for Elite
- x 128 for Unique (of the same level requirement band)
- If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).
Beanie Hat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Equipment Slot: Head Scrap Value: $12 |
Made from knit wool or cotton with a small pom on top, beanie hats are a simple head covering that keep a survivor's head and ears warm in most winter weather. They are common to find in the inner city and worn by many survivors just to keep warm.
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Baseball Hat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Scrap Value: $12 |
A close-fitting cap with a curved part at the front that sticks out above a survivor's eyes that used to protect from sunlight and light rain before the outbreak. Now with the sunlight gone, and the rains having greatly intensified, the protection function remains in all but memory.
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Sunglasses | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 5 Scrap Value: $20 |
Long used for eye protection, fashion, and for imitating certain characters on CSI: Miami, these sunglasses should come in handy when you're charging a zombie horde with the sun glaring directly in your eyes.
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Army Hat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 10 Scrap Value: $30 |
Forsaking warmth and some comfort, survivors wear military headgear to protect their craniums from stray or fragmentation, the occasional gnawing zombie, or from those annoying crows. Coming in a range of different camo patterns, none needed from an enemy that uses sight as much as smell to hunt you.
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Cowboy Hat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 15 Scrap Value: $40 |
Made popular by Hollywood movies, cowboy hats are worn by lawmen, desperadoes and simple folk alike. Worn to keep the sun out of the wearer's eyes while looking distinguished, many survivors like to strap on their literal cowboy hats and take the fight right to the infected. Running into the deepest part of the inner city, shooting, hollering and bringing back the law. If only there were horses to ride out into the sunset on after a good day of zombie killing. Yee-haw!
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Police Hat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 20 Scrap Value: $50 |
A common symbol of rank among officers in police forces and military branches, there are still some former officers of these old establishments who continue to bear these caps, as the mark of their former position.
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Surgical Mask | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 25 Scrap Value: $60 -5% Infection Chance
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Designed to cover one's nose and mouth, this mask was commonly worn by surgeons to prevent their breathing, sneezing, or coughing from potentially infecting a patient with airborne pathogens. These masks continue to serve that purpose today, as the outposts' local surgeons perform life-saving operations on wounded survivors.
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Motorbike Helmet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 30 Scrap Value: $70 -2% Incoming Damage
-1% Minimum Accuracy -1% Maximum Accuracy |
Motorbike helmets were made to protect the head of bikers that cruised around the streets, pre-outbreak. Now, they still protect the head of the wearer, but not from sudden, high-speed stops, but the claws and teeth of ravenous zombies or the beaks of pesky crows. A flip-down, plastic visor helps keep blood splatter out of survivor's eyes.
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Hockey Helmet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 30 Scrap Value: $70 -2% Incoming Damage
-1% Minimum Accuracy -1% Maximum Accuracy |
An iconic piece of protective gear made famous by classic horror films. An obvious homage to the Friday The 13`th franchise.
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Football Helmet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 30 Scrap Value: $70 -2% Incoming Damage
-1% Minimum Accuracy -1% Maximum Accuracy |
An alternative to the Hockey Helmet for survivors who prefer american football over hockey.
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Fireman Helmet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 35 Scrap Value: $80 -2% Incoming Damage
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Once a part of the basic equipment of many fire departments, this sturdy helmet can withstand falling debris and high temperatures, protecting the wearer during any rescue mission. Although this one didn't save the last wearer from new dangers of the outbreak, it still offers a good range of protection.
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Army Helmet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipment Slot: Head Level Required: 40 Scrap Value: $90 -2% Incoming Damage
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Forsaking warmth and some comfort, survivors wear military headgear to protect their craniums from stray or fragmentation, the occasional gnawing zombie, or from those annoying crows. Coming in a range of different camo patterns, none needed from an enemy that uses sight as much as smell to hunt you.
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Available Upgrades[]
See also: Upgrades (Attachments).
Name | Level | Effects | Source |
---|---|---|---|
[ Attachable Magnifying Lens ] | 50 | +7 Aim Speed +7% Search Speed |
Tradeable, lootable only inside Ravenwall Heights Community Hospital. |