Dead Frontier II Wiki
Register
Advertisement

Items can be found at various item grade levels. Currently, these grade levels only apply to Weapons, articles of Clothing and Vehicle Parts. These different levels of grades may negatively or positively affect your items through both predetermined stat values and random stat rolls similarly to systems in ARPG games.

There are a few things that can increase your odds of finding higher grade items. Firstly, the Looter skill. Secondly, the item stat rolls themselves can provide increased loot chances for the different grades with the exception of the Damaged and Common item grades.

Note: There is a 5% base chance of looting Elite items from bosses, and a 0.5% base chance of finding a Unique item from bosses as well (Accurate info from AdminPwn, might change again soon.(01/02/2021)). For normal loot spots, it is a 0.1% base chance of looting an Elite item, 0.01% of looting a Unique (that's once you find a weapon/clothing/armour of course).

The other drop ratios aren't known as of yet.

It is also worth noting that if you are using certain builds such as +200% Find Weapon Chance to find more weapons, you should avoid stats such as Find Food, Find Drink Chance and Find Fuel, or just avoid every other Find X Item stat as it will greatly reduce your chances of finding a weapon overall. It is now confirmed that having Find Food/Drink Chance on your gear will negatively impact your chances of finding other items.

The loot grade system rolls for Unique grade first, then Elite, Rare and so on. This means that having Find Rare Chance won't negatively affect your chances of rolling for a Unique item.

Item Grade[]

There are 6 Grade types in Dead Frontier 2. Note that every item will have base stat values applied to it (if any) in addition to "extra stat rolls" from the table below that is specific to the item's grade.

Grade Scrap Value Trade Limit Extra Stat Rolls Enhanceable Comments
Damaged
Vehicle Parts
x0.5 Infinite 2-3 No Have predetermined modifiers with negative values. Can be used to craft Salvaged Scrap Pieces ]
Damaged Weapons/Clothing x0.5 Infinite 2-3 No Can be used to craft Salvaged Scrap Pieces ].
Common x1 3 or Infinite 0 Yes Only have base predermined modifiers (if any). Except for Vehicle Parts, typically only useful for applying Rare Enhancers.
Superior x8 3 1-2 Yes Useful for applying Rare Enhancers.
Rare x16 3 3-4 Yes
Elite x32 3 5-6 Yes
Unique x128 3 4-6 Yes Have both randomly randomly chosen and unique-specific predetermined modifiers. May include modifiers that aren't found on lower grade items of this kind (e.g. Exp Gain on a Feet Clothing item). Have a different naming convention that items of lower grades (e.g. "Unique Lanchester" is in fact named "Nastya's Wrath").

Loot Grade System[]

There are 4 different types of loot spots that will affect the grade of your loot:

  • Normal Loot Spots - These are just the normal loot spots that you see everywhere apart from locked rooms and slain foes. You can loot any rarity from these.
  • Locked Rooms - These loot spots will either have 1 or 2 loot-able spots, 1 containing a key and another containing a weapon or clothing with an increased grade chance.
  • Mutated Bosses - Looting a dead boss will always give you a Rare or better grade item.

The loot grade system rolls for Unique grade first, then Elite, Rare and so on. This means that having Find Rare Chance won't negatively affect your chances of rolling for a Unique item.

Information on Rare and Elite enhancers can be found here

Advertisement