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Stat Rolls[]

Here is the list of possible additional Modifiers that can be rolled onto Legs items when the item is looted or enhanced (i.e. modifiers additional to any possible base modifiers listed in the table further below).

Click to view Modifiers
  • Notes:
    • (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
    • Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
  • Legend:
    • B base guaranteed detrimental modifier on some items of this type.
    • B base guaranteed beneficial modifier on some items of this type.
    • R randomly available beneficial modifier on some items of this type.
    • U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.
Modifier \ Item Head Body Legs Hands Feet Melee/
Chainsaws
Pistols/Rifles/
Shotguns/SMGs/
Assault Rifles
Stat Cap
(Weapon) Body Damage R+U R+U R+U R+U ?
(Weapon) Attack Speed R+U B R+U R+U R+U ?
(Weapon) Stun Duration R+U R+U R+U R+U ?
(Weapon) Knockback Distance R+U R+U R+U R+U ?
(Weapon) Surprise Damage R+U R+U R+U ?
(Weapon) Minimum Accuracy B+R+U R+U R+U ?
(Weapon) Maximum Accuracy B+R+U R+U R+U ?
(Weapon) Range R R R ?
(Weapon) Aim Speed R+U B+U R+U R+U ?
(Weapon) Reloading Speed R+U U R+U R+U ?
(Weapon) Ammo Capacity R+U R+U R+U ?
(Weapon) Noise Radius R R R R ?
(Weapon) Headshot Damage R+U R+U R+U ?
Damage vs Humans R+U R+U R+U R+U +300%
Damage vs Infected R+U R+U R+U R+U +300%
Damage vs Mutated R+U R+U R+U R+U +300%
Health R+U R+U R+U R+U +300%
Search Speed R+U R+U R+U R+U +300%
Energy R+U R+U R R +300%
Hydration R+U R+U R R +300%
EXP Gained R+U U U R+U U R+U R+U +300%
Inventory Capacity B+R+U B+R+U U R R+U +300%
Incoming Damage B B+R+U B+R B B R+U R+U -75%
Incoming Stun Threshold R+U R U R R ?
Incoming Stun Recovery R+U R U R R ?
Bleeding Chance R+U R+U R R -100%
Radiation Chance R+U R+U R R -100%
Infection Chance B+U R+U R+U B+U R+U R -100%
Burns Chance R+U R U R+U R -100%
Movement Speed B+U B/B +50%
Jog Speed R+U R+U R+U R+U +150%
Walk Speed R+U R+U R+U R+U +200%
Sneak Speed R R+U R+U R +200%
Sprint Speed R+U R+U R+U R+U +150%
Sprint Duration R+U R+U R R+U +200%
Sprint Cooldown R+U R+U R R -75%
Dodge Cooldown U R+U R+U R R -90%
Dodge Duration U R+U R+U R R ?
Health Restoration R+U R+U R R +300%
Energy Restoration R R R R +300%
Hydration Restoration R R R R +300%
Energy Needs R+U R+U U R R ?
Hydration Needs R+U R+U R R ?
Footstep Noise Radius R+U R+U R R -75%
Visibility Range R+U R+U R+U R -75%
Sneak Visibility Range R+U R+U U R+U R -75%
Kick Damage R R+U R R +300%
Kick Stun Duration R R+U R R +300%
Kick Knockback R R+U R R +300%
Kick Cooldown R R+U R R -90%
Lockpick Chance R+U R+U R+U R +75%
Vehicle MPH (Miles Per Hour) U ?
Find Ammo Chance R+U U R+U U R R +300%
Find Food Chance R R R R +300%
Find Book Chance R R R R +300%
Find Backpack Chance R R R R +300%
Find Upgrade Chance R R R R +300%
Find Drink Chance R R R R +300%
Find Fuel Chance R R R R +300%
Find Clothing Chance R R R R +300%
Find Weapon Chance R+U U U R+U R+U R +300%
Find Medical Chance R+U U U R+U R R +300%
Find Common Item Chance U ?
Find Superior Item Chance R+U R+U R+U R +300%
Find Rare Item Chance R R R R +300%
Find Elite Item Chance R+U R+U R+U R +300%
Find Unique Item Chance R+U R+U R+U R +300%


List of Clothes for the Legs[]

  • The scrap value listed in the table below is for items of Common grade. The scrap value will scale accordingly for items of other grades:
    • x 0.5 for Damaged
    • x 8 for Superior
    • x 16 for Rare
    • x 32 for Elite
    • x 128 for Unique (of the same level requirement band)
  • If any modifiers are listed in the table below - these are for items of "Common" grade. Items of other grade may have additional modifiers or different values of base modifiers (including zero - in which case that modifier value will not be shown for the item).
Trousers
Trousers
Equipment Slot: Legs
Level Required: 1
Scrap Value: $12


-1% Movement Speed
-1% Incoming Damage
+10% Inventory Capacity


The most common kind of pants, they are the standard lower-body clothing item for most of the population.


Features 2 pockets. The medium-thickness fabric provides light protection but slightly hinders survivor's movement speed.


Joggers
Joggers
Equipment Slot: Legs
Level Required: 5
Scrap Value: $20


-1% Incoming Damage
+10% Inventory Capacity


More expensive and flexible fabric than in Trousers provides the same protection but no longer hinders survivor's movement speed.


Jeans
Jeans
Equipment Slot: Legs
Level Required: 10
Scrap Value: $30


-1% Movement Speed
-2% Incoming Damage
+10% Inventory Capacity


A very popular form of casual pre-outbreak dress, jeans are still popular among survivors. Fairly sturdy and fashionable, they come in a variety of colors to match other pieces of clothing.


Effectively Trousers made with a more durable fabric that provides better protection.


Available Upgrades[]

See also: Upgrades (Attachments).

Name Level Effects Source
Extra Pockets ] 30 +5% Inventory Capacity Tradeable and craftable by all players
Scavenger's Pouches ] 30 +5% Inventory Capacity
+5% Search Speed
Tradeable, craftable after reading Scavenger's Diary ]
Utility Pouches ] 30 +5% Inventory Capacity
+5% Reloading Speed
Tradeable, craftable after reading DIY Palehaven's Issue #7 ]
Leather Pouches ] 40 +10% Inventory Capacity
-2% Movement Speed
Tradeable and craftable by all players
Seeker's Pouches ] 40 +10% Inventory Capacity
+5% Search Speed
Tradeable, recipe from Drowned Mine Mission Chain
Webbing Pouches ] 50 +10% Inventory Capacity Tradeable and craftable by all players
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