Health is a common need for the well being of any survivor in a world, full of hungry zombies and aggressive humans. Keeping in mind the fact that it is not just zombie mauls to be feared, there are quite a few kinds of medication means in the city.
In a world where ravenous zombies and hostile humans are commonplace, it is important to keep yourself healthy and fit for battle. Therefore, any medications and healing gear, unspoiled by the outbreak, are highly valued, and should be used wisely.
Notes[]
- Health Restoration stat allows to restore additional Health by using Medication items to the value listed in the table below. For example, having 50% Health Restoration would restore 15 Health (instead of 10) by using Band-Aids. This stat can be increased by equipping any Category:Weapons, Head and Hands items that have this stat, and also by investing into "Medic" skill (with each level giving an additional +20% Health Restoration).
- Healing gear can passively heal you over time as long as you are outside of all Outposts.
- Some medication have the ability to cure stats debuff ( e.g. antibiotics curing Bacterial Infection). Therefore, it is wise to at least bring one of the status-changing medication with you whenever you go for a looting or bosshunting run.
- If your health is 25 or less, your movement, attack and aim speed would be lowered by 10%. If your health is 15 or less, your vision will go black-and-white.
- After dying, your health would return to 25, and you will be healed of all enemy-inflicted debuffs.
List of Medical[]
Band-Aids | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Level Zone Lootable: 1-30 Healing: 10 HP Stack Size: 3 Scrap Value: $6 |
Band-aids are small, cheap and common. They are easy enough to use, that even a grade schooler could figure out their function. They can be used to cover up the numerous small cuts and scratches that accumulate from a day in the field, but are not suitable for larger, more serious wounds.
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Antiseptic Spray | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: 1-20 Healing: 20 HP Stack Size: 1 Scrap Value: $6 |
Usually used to clean wounds and prevent infections, these antiseptic sprays have found their use in healing lesser wounds of zombie intent. They are quite common and you don't have to be a technician to find out how to use them.
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Painkillers | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: Anywhere Healing: 30 HP Stack Size: 3 Scrap Value: $10 |
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Travel First-Aid Kit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: Anywhere Healing: 35 HP Stack Size: 1 Scrap Value: $10 |
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First-Aid Kit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: Anywhere Healing: 70 HP Stack Size: 1 Scrap Value: $15 |
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Morphine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: 30+ Healing: 90 HP Stack Size: 3 Scrap Value: $40 |
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N-2 Base Vial | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: 30+ Healing: 10 HP Stack Size: 3 Scrap Value: $50 |
1 x needed to craft [ Nerotonin-2 ].
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N-2 Medium Vial | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: 30+ Healing: 10 HP Stack Size: 3 Scrap Value: $50 |
2 x needed to craft [ Nerotonin-2 ].
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Status Changing Medicine[]
Iodine Tablets | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Level Zone Lootable: Anywhere Healing: 15 HP Causes Radiation Resistance (5m) Cures Radiation Poisoning Stack Size: 3 Scrap Value: $6 |
Iodine protects the thyroid gland of survivors that in turn helps to clear any radioactive substances out of their bodies faster.
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Burns Kit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: Anywhere Healing: 15 HP Causes Burn Resistance (5m) Cures Severe Burns Stack Size: 3 Scrap Value: $6 |
A simple kit to relief any burns pain, also containing an ointment that allows to resist additional burns for a short while.
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Antibiotics | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: Anywhere Healing: 15 HP Causes Infection Resistance (5m) Cures Bacterial Infection Stack Size: 3 Scrap Value: $6 |
Antibiotics appeared in the 20th century as a means to counter bacterial infections. Since then, they have evolved in many ways, and so they are quite common today. Most commonly found as pills, but sometimes, anti-biotics required to be inserted by syringe.
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Bandages | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: Anywhere Healing: 20 HP Causes Bleeding Resistance (5m) Cures Bleeding Stack Size: 3 Scrap Value: $6 |
A bandage is a piece of cloth material, used either to support a medical device such as a dressing or splint, or on its own to provide support to the body. In this outbreak zone, bandages are effectively used by doctors to support broken bones and to stop large, heavily bleeding wounds.
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Anti-Anxiety Medication | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: Anywhere Healing: 5 HP Causes Panic Resistance (5m) Cures Panic Stack Size: 3 Scrap Value: $4 |
The medicine makes survivors calmer for a short while, allowing them to resist panic attacks caused by Choirs, Finger Heads, Cultists and other similar bosses.
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Paramedic's Bag | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level Zone Lootable: 25+ Healing: 100 HP Cures Bleeding, Severe Burns, Bacterial Infection Stack Size: 1 Scrap Value: $20 |
Contains everything a skilled paramedic needs to deal with a range of commonplace maladies.
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Nerotonin-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Healing: 300 HP Causes Cutting Edge Medicine (10m) Cures Bleeding, Severe Burns, Bacterial Infection, Radiation Poisoning Stack Size: 3 Scrap Value: $55 |
Craftable at Workbench in any Outpost after reading [ Torn Magazine ] from:
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Suspicious Looking Syringe | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Healing: 300 HP Causes Cutting Edgy Medicine (10m) Cures Panic, Severe Burns, Bacterial Infection, Radiation Poisoning Stack Size: 3 Scrap Value: $55 |
Obtained from locked bathroom inside Fright's Mansion.
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Healing Gear[]
Hood Of the Ignorant | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Healing: +3% Health Per Minute HP Scrap Value: $8,960 |
Unique Head. Works anywhere where Stalker could appear, i.e. outside of all Outposts (does not work inside any Outpost, even in rooms with zombies when it has been temporarily "overrun" due to a failed outpost defense). Healing speed can be increased from the minimum healing speed of 2 health per minute (for the starting player health of 100 points) to the maximum possible healing speed of 8 health per minute - if your total health is 400 points (maximum possible).
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Twisted Effigy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Healing: +3% Health Per Minute HP Scrap Value: $12,800 |
Unique Melee. Works anywhere where Stalker could appear, i.e. outside of all Outposts (does not work inside any Outpost, even in rooms with zombies when it has been temporarily "overrun" due to a failed outpost defense). Healing speed can be increased from the minimum healing speed of either 2 or 3 health per minute (depending on the bonus shown for this item for the starting player health of 100 points) to the maximum possible healing speed of either 8 or 12 health per minute - if your total health is 400 points (maximum possible).
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Call Of The Accursed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Healing: +10% Health Per Minute HP |
Unique Melee. Works anywhere where Stalker could appear, i.e. outside of all Outposts (does not work inside any Outpost, even in rooms with zombies when it has been temporarily "overrun" due to a failed outpost defense). Healing speed can be increased from the minimum healing speed of either 2 or 3 health per minute (depending on the bonus shown for this item for the starting player health of 100 points) to the maximum possible healing speed of 40 health per minute - if your total health is 400 points (maximum possible).
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