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Introduction to Pistols[]

In Dead Frontier 2, pistols is the first gun a player can get their hands on together with the 2x4. Pistols usually serve as a good DPS gun (with the exception of revolvers). Pistols can also serve as primary weapons if the player chooses it.

Pistols are usually grouped into two categories: revolvers and semi-automatics.

Semi-automatics are characterized by having a moderately sized magazine, ranging from 8 to 15, faster firing speed of 1.33 per second and reload speed of 2 seconds, but lower body and headshot damage.

Revolvers are characterized by having a small sized clip of 6, slower firing speed of 1 per second and reload speed of 3 seconds, but a higher body and headshot damage. In other words, more bang for your buck.

Advantages and Disadvantages[]

Advantages[]

  • Larger ammo boxes (200 per box compared to 120 per box for rifles, or 80 for shotguns).
  • Semi-automatics can deliver a constant DPS for an extended period of time (15 per magazine).
  • No bloom after firing a shot, making pistols really accurate weapons.
  • Revolvers have good body and headshot damage.

Disadvantages[]

  • Lower DPS (damage per second) than other firearms.
  • Revolvers have a small magazine and longer reload time (can be mitigated with "Reloading").

Stat Rolls[]

Here is the list of possible additional Modifiers that can be rolled onto Pistol weapons when the weapon is looted or enhanced.

Click to view Modifiers
  • Notes:
    • (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
    • Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
  • Legend:
    • B base guaranteed detrimental modifier on some items of this type.
    • B base guaranteed beneficial modifier on some items of this type.
    • R randomly available beneficial modifier on some items of this type.
    • U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.
Modifier \ Item Head Body Legs Hands Feet Melee/
Chainsaws
Pistols/Rifles/
Shotguns/SMGs/
Assault Rifles
Stat Cap
(Weapon) Body Damage R+U R+U R+U R+U ?
(Weapon) Attack Speed R+U B R+U R+U R+U ?
(Weapon) Stun Duration R+U R+U R+U R+U ?
(Weapon) Knockback Distance R+U R+U R+U R+U ?
(Weapon) Surprise Damage R+U R+U R+U ?
(Weapon) Minimum Accuracy B+R+U R+U R+U ?
(Weapon) Maximum Accuracy B+R+U R+U R+U ?
(Weapon) Range R R R ?
(Weapon) Aim Speed R+U B+U R+U R+U ?
(Weapon) Reloading Speed R+U U R+U R+U ?
(Weapon) Ammo Capacity R+U R+U R+U ?
(Weapon) Noise Radius R R R R ?
(Weapon) Headshot Damage R+U R+U R+U ?
Damage vs Humans R+U R+U R+U R+U +300%
Damage vs Infected R+U R+U R+U R+U +300%
Damage vs Mutated R+U R+U R+U R+U +300%
Health R+U R+U R+U R+U +300%
Search Speed R+U R+U R+U R+U +300%
Energy R+U R+U R R +300%
Hydration R+U R+U R R +300%
EXP Gained R+U U U R+U U R+U R+U +300%
Inventory Capacity B+R+U B+R+U U R R+U +300%
Incoming Damage B B+R+U B+R B B R+U R+U -75%
Incoming Stun Threshold R+U R U R R ?
Incoming Stun Recovery R+U R U R R ?
Bleeding Chance R+U R+U R R -100%
Radiation Chance R+U R+U R R -100%
Infection Chance B+U R+U R+U B+U R+U R -100%
Burns Chance R+U R U R+U R -100%
Movement Speed B+U B/B +50%
Jog Speed R+U R+U R+U R+U +150%
Walk Speed R+U R+U R+U R+U +200%
Sneak Speed R R+U R+U R +200%
Sprint Speed R+U R+U R+U R+U +150%
Sprint Duration R+U R+U R R+U +200%
Sprint Cooldown R+U R+U R R -75%
Dodge Cooldown U R+U R+U R R -90%
Dodge Duration U R+U R+U R R ?
Health Restoration R+U R+U R R +300%
Energy Restoration R R R R +300%
Hydration Restoration R R R R +300%
Energy Needs R+U R+U U R R ?
Hydration Needs R+U R+U R R ?
Footstep Noise Radius R+U R+U R R -75%
Visibility Range R+U R+U R+U R -75%
Sneak Visibility Range R+U R+U U R+U R -75%
Kick Damage R R+U R R +300%
Kick Stun Duration R R+U R R +300%
Kick Knockback R R+U R R +300%
Kick Cooldown R R+U R R -90%
Lockpick Chance R+U R+U R+U R +75%
Vehicle MPH (Miles Per Hour) U ?
Find Ammo Chance R+U U R+U U R R +300%
Find Food Chance R R R R +300%
Find Book Chance R R R R +300%
Find Backpack Chance R R R R +300%
Find Upgrade Chance R R R R +300%
Find Drink Chance R R R R +300%
Find Fuel Chance R R R R +300%
Find Clothing Chance R R R R +300%
Find Weapon Chance R+U U U R+U R+U R +300%
Find Medical Chance R+U U U R+U R R +300%
Find Common Item Chance U ?
Find Superior Item Chance R+U R+U R+U R +300%
Find Rare Item Chance R R R R +300%
Find Elite Item Chance R+U R+U R+U R +300%
Find Unique Item Chance R+U R+U R+U R +300%


List of Pistols[]

Ivanov
Ivanov
Equipment Slot: Weapon
Level Required: 1
Weapon Type: Pistol
Body Damage Per Hit: 2
Attacks Per Sec: 1.33
Stun Duration: 0.5s
Knockback Distance: 0.5m
Noise Radius: 40m
Headshot Damage: 4
Ammo Type: .32 ACP
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 2s
Clip Size: 8
Effective DPS: Body: 2 | Head: 3.99 *
Scrap Value: $24
Real Name: Makarov PM


A handgun manufactured in the Soviet Union. Like many Soviet-made weapons, the Ivanov is a surplus found almost anywhere in the world and is popular among many armed groups that do not have the luxury of budget. As expected, this pistol is often used by almost every new survivor due to it's availability, and carries good stopping power for the .32 ammo it uses.

One interesting note is that no Makarov IRL is chambered in .32ACP, only in 9mm.

Newly arrived survivors in Dallbow start with a Damaged Ivanov for training and self-defense.


CZ-83
CZ-83
Equipment Slot: Weapon
Level Required: 1
Weapon Type: Pistol
Body Damage Per Hit: 2
Attacks Per Sec: 1.33
Stun Duration: 0.5s
Knockback Distance: 0.5m
Noise Radius: 40m
Headshot Damage: 4
Ammo Type: .32 ACP
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 2s
Clip Size: 15
Effective DPS: Body: 2.26 | Head: 4.52 *
Scrap Value: $24
Real Name: Beretta 92


Despite having CZ in it's name, the CZ-83 is actually an Italian made Beretta 92 pistol, but chambered in .32ACP instead of 9mm (despite IRL Beretta 92 is chambered in 9mm) . A highly reliable weapon in combat due to it's generous 15-round magazine makes it well-sought after by many survivors who needs a good weapon for defense.


Speed Six
Speed Six
Equipment Slot: Weapon
Level Required: 5
Weapon Type: Pistol
Body Damage Per Hit: 3
Attacks Per Sec: 1
Stun Duration: 0.75s
Knockback Distance: 0.75m
Noise Radius: 40m
Headshot Damage: 7.5
Ammo Type: 9mm
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 3s
Clip Size: 6
Effective DPS: Body: 2 | Head: 5 *
Scrap Value: $40
Real Name: Smith and Wesson Model 547


A 9mm revolver designed by Smith and Wesson (S&W) for the civilian market. Unlike most of S&W's magnum revolvers, this 9mm revolver lacks stopping power, but it's damage per shot is better than the .32ACP pistols.


Parabellum
Parabellum
Equipment Slot: Weapon
Level Required: 10
Weapon Type: Pistol
Body Damage Per Hit: 3
Attacks Per Sec: 1.33
Stun Duration: 0.75s
Knockback Distance: 0.75m
Noise Radius: 40m
Headshot Damage: 6
Ammo Type: 9mm
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 2s
Clip Size: 8
Effective DPS: Body: 2.99 | Head: 5.99 *
Scrap Value: $60
Real Name: Ruger Sturm .22


Heavily inspired by the design of the Japanese WW2 Nambu pistol, the Parabellum is a compact handgun often used for competitive shooting. It's slimline tube design and light weight makes it a popular handgun among looters who need such weapons for an emergency firearm that is quick to draw and easy to store. One interesting note is that the IRL counterpart is only designed to be chambered in .22LR, not 9mm.


Lock-17
Lock-17
Equipment Slot: Weapon
Level Required: 15
Weapon Type: Pistol
Body Damage Per Hit: 3
Attacks Per Sec: 1.33
Stun Duration: 0.75s
Knockback Distance: 0.75m
Noise Radius: 40m
Headshot Damage: 6
Ammo Type: 9mm
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 2s
Clip Size: 15
Effective DPS: Body: 3.39 | Head: 6.78 *
Scrap Value: $80
Real Name: Glock 17


Glock's full sized 9mm pistol and the standard issue for Palehaven's police, as well as many other law enforcement agencies around the world. Ergonomic, light, and easy to operate, the Glock 17 is one of the best 9mm handguns around. Despite the IRL Glock 17 uses a standard magazine capacity of 17 rounds, the Glock magazine in DF2 only holds 15. Regardless, it's still an upgraded 9mm pistol from the Parabellum.


Python
Python
Equipment Slot: Weapon
Level Required: 15
Weapon Type: Pistol
Body Damage Per Hit: 4
Attacks Per Sec: 1
Stun Duration: 1s
Knockback Distance: 1m
Noise Radius: 40m
Headshot Damage: 10
Ammo Type: .357 Magnum
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 3s
Clip Size: 6
Effective DPS: Body: 2.67 | Head: 6.67 *
Scrap Value: $80
Real Name: Colt Python


The Colt Python is a popular double action revolver chambered for the powerful .357 Magnum cartridge. Pythons have a reputation for superior fit & finish, accuracy, smooth trigger pull and a tight cylinder lock-up which made it popular as a reliable handgun.


Beta 8000
Beta 8000
Equipment Slot: Weapon
Level Required: 20
Weapon Type: Pistol
Body Damage Per Hit: 4
Attacks Per Sec: 1.33
Stun Duration: 1s
Knockback Distance: 1m
Noise Radius: 40m
Headshot Damage: 8
Ammo Type: .357 Magnum
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 2s
Clip Size: 11
Effective DPS: Body: 4.28 | Head: 8.57 *
Scrap Value: $100
Real Name: Beretta 8000


A more compact alternative to the larger Beta 9000 service pistol, these modified Beta 8000s were originally chambered in .357 SIG in order to offer a compromise between concealment, ease of handling, accuracy, and firepower.


Lock-31
Lock-31
Equipment Slot: Weapon
Level Required: 25
Weapon Type: Pistol
Body Damage Per Hit: 4
Attacks Per Sec: 1.33
Stun Duration: 1s
Knockback Distance: 1m
Noise Radius: 40m
Headshot Damage: 8
Ammo Type: .357 Magnum
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 2s
Clip Size: 15
Effective DPS: Body: 4.52 | Head: 9.04 *
Scrap Value: $120
Real Name: Glock-31


Being the bigger and tougher brother of the Lock-17, the Lock-31 uses .357 Magnum ammo to dispose of the undead. With a bigger clip to boot, a survivor can turn the tide of any fight.


Webster 1942
Webster 1942
Equipment Slot: Weapon
Level Required: 30
Weapon Type: Pistol
Body Damage Per Hit: 5
Attacks Per Sec: 1
Stun Duration: 1.25s
Knockback Distance: 1.25m
Noise Radius: 40m
Headshot Damage: 12.5
Ammo Type: .38 Special
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 3s
Clip Size: 6
Effective DPS: Body: 3.33 | Head: 8.33 *
Scrap Value: $140
Real Name: Webley Mk IV


A distinguished line of revolvers, serving the British Empire from the 19th century Boer War all the way until the Cold War. During the Second World War, a shortage of Enfield revolvers caused large quantities of Mark IV to be rechambered for the .38/200 cartridge to replace, and later supplement the Enfield as the official service pistol. Yet another puzzling antique that somehow is found in mass quantities. Maybe looted from an antique sale?


Lock-25
Equipment Slot: Weapon
Level Required: 35
Weapon Type: Pistol
Body Damage Per Hit: 5
Attacks Per Sec: 1.33
Stun Duration: 1s
Knockback Distance: 1m
Noise Radius: 40m
Headshot Damage: 10
Ammo Type: .38 Special
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 2s
Clip Size: 15
Effective DPS: Body: 5.65 | Head: 11.3 *
Scrap Value: $160
Real Name: Glock-25


One of the many derivatives of the Glock 17, made to be ultra-compact and chambered for the .38 cartridge. Due to the cartridge's low impulse, the pistol uses an unlocked breech and operates via straight blowback of the slide. This method of operation required modification of the locking surfaces on the barrel as well as a redesign of the former locking block.


Kolt Police
Equipment Slot: Weapon
Level Required: 40
Weapon Type: Pistol
Body Damage Per Hit: 6
Attacks Per Sec: 1
Stun Duration: 1.5s
Knockback Distance: 1.5m
Noise Radius: 40m
Headshot Damage: 15
Ammo Type: .40 SW
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 3s
Clip Size: 8
Effective DPS: Body: 4.36 | Head: 10.91 *
Scrap Value: $180
Real Name: Colt Official Police


Marketed as a policeman's best friend, and in a dying revolver market at the time before the infection, the Kolt Police sported a 8 round magazine, and a .40 SW caliber to further it's appeal to civilian officers. Since it's release to the public, many have found it's usage in not only past police officers, but survivors desperate to find a revolver with higher capacity magazines to ward off the ever-evolving infected.


Beta 90-Two
Equipment Slot: Weapon
Level Required: 45
Weapon Type: Pistol
Body Damage Per Hit: 6
Attacks Per Sec: 1.33
Stun Duration: 1.5s
Knockback Distance: 1.5m
Noise Radius: 40m
Headshot Damage: 12
Ammo Type: .40 SW
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 2s
Clip Size: 12
Effective DPS: Body: 6.53 | Head: 13.06 *
Scrap Value: $200
Real Name: Beretta 90-Two


Billed as an enhanced version of the Beretta 92, the 90-Two sports an an "ergonomically enhanced" design, with a "technopolymer" interchangeable wrap-around style grip allowing users to choose grips that work better with either large or small hands. Ultimately, the 90-Two was just too forgettable to stay in production for more than a few years, yet its .40SW variant has seen a resurgence in the zombie-hunting community as one of the few available semiautos that can handle this cartridge.


Anaconda
Equipment Slot: Weapon
Level Required: 50
Weapon Type: Pistol
Body Damage Per Hit: 7
Attacks Per Sec: 1
Stun Duration: 1.75s
Knockback Distance: 1.75m
Noise Radius: 40m
Headshot Damage: 17.5
Ammo Type: .45 Kolt
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 3s
Clip Size: 6
Effective DPS: Body: 4.67 | Head: 11.67 *
Scrap Value: $220
Real Name: Colt Anaconda


The Kolt Anaconda is a large frame double-action revolver featuring a full length under-barrel ejection-rod lug and six round cylinder, designed and produced by the Kolt's Manufacturing Company in 1990. Chambered with the powerful .45 Kolt ammunition, it packs a punch to be a very reliable main weapon and sidearm for the brave survivor facing off infected and mutants.


Kolt 1911
Equipment Slot: Weapon
Level Required: 50
Weapon Type: Pistol
Body Damage Per Hit: 7
Attacks Per Sec: 1.33
Stun Duration: 1.75s
Knockback Distance: 1.75m
Noise Radius: 40m
Headshot Damage: 14
Ammo Type: .45 Kolt
Accuracy Error: 0.75-3°
Aim Time: 0.75s
Range: 25m
Reload Time: 2s
Clip Size: 8
Effective DPS: Body: 6.99 | Head: 13.97 *
Scrap Value: $220
Real Name: M1911


The 1911, also known as the Kolt 1911, or the Kolt Gov. is a single-action, semi-automatic, magazine-fed, recoil-operated pistol chambered for the .45 ACP cartridge.

The U.S. military procured around 2.7 million 1911 pistols during its service life. The pistol served as the standard-issue sidearm for the United States Armed Forces from 1911 to 1985. It was widely used in World War I, World War II, the Korean War, and the Vietnam War. The 1911 was replaced by the adoption of the 9 mm CZ-92 pistol as the standard U.S. military sidearm in 1985.

Modernized derivative variants of the 1911 were still in use by some units of the U.S. Army Special Forces, U.S. Marine Corps and the U.S. Navy.

Palehaven had a big collection of these weapons in private hands and there is no wonder these pistols are a survivor's favorite.

Reliable, Powerful, and Deadly. The .45 Kolt Ammunition makes short work of any dead or living being walking in its sights.


Effective DPS Note[]

* "Effective DPS" factors in "Reload Time" and "Clip Size", while excluding "Aim Time".

Available Upgrades[]

See also: Upgrades (Attachments).

These upgrades are common to all firearms, including pistols.

Name Level Effects Source
Makeshift Magazine Extender ] 1 +10% Weapon Ammo Capacity
-5% Weapon Maximum Accuracy
Non-tradeable, craftable after reading Council's Memo ]
Quick Magazine Extender ] 25 +15% Weapon Ammo Capacity
+15% Weapon Reloading Speed
Non-tradeable item from Drowned Mine Mission Chain
Extended Magazine ] 30 +10% Weapon Ammo Capacity Tradeable, lootable in level 30+ zones
XL Magazine ] 40 +20% Weapon Ammo Capacity
-5% Weapon Minimum Accuracy
-5% Weapon Maximum Accuracy
Tradeable, lootable in level 40+ zones
Drum Magazine ] 50 +30% Weapon Ammo Capacity
-10% Weapon Minimum Accuracy
-10% Weapon Maximum Accuracy
Tradeable, lootable in level 50 zones
Brand New Magazine ] 50 +35% Weapon Ammo Capacity
-5% Weapon Minimum Accuracy
-5% Weapon Maximum Accuracy
Tradeable, lootable only inside Ravenwall Heights Community Hospital.
Makeshift Muzzle Brake ] 1 +10% Weapon Aim Speed
+5% Weapon Minimum Accuracy

+25% Weapon Noise Radius
Non-tradeable, craftable after reading Council's Memo ]
Muzzle Brake ] 25 +15% Weapon Aim Speed
+25% Weapon Noise Radius
Tradeable, lootable in level 25+ zones
Grip Tape ] 30 +10% Weapon Aim Speed
+10% Weapon Reloading Speed
Tradeable, lootable in level 30+ zones
Improved Grip Tape ] 40 +15% Weapon Aim Speed
+15% Weapon Reloading Speed
Tradeable, lootable in level 40+ zones
Elite Grip Tape ] 50 +20% Weapon Aim Speed
+20% Weapon Reloading Speed
Tradeable, lootable in level 50 zones
Brand New Grip Tape ] 50 +25% Weapon Aim Speed
+25% Weapon Reloading Speed
Tradeable, lootable only inside Ravenwall Heights Community Hospital.
Compensator ] 30 +15% Weapon Minimum Accuracy
+15% Weapon Maximum Accuracy
+25% Weapon Noise Radius
Tradeable, lootable in level 30+ zones
Improved Sights ] 30 +10% Weapon Minimum Accuracy
+10% Weapon Maximum Accuracy
Tradeable, lootable in level 30+ zones
Red Dot Sights ] 40 +20% Weapon Minimum Accuracy
+20% Weapon Maximum Accuracy
Tradeable, lootable in level 40+ zones
Compact Scope ] 50 +30% Weapon Minimum Accuracy
+30% Weapon Maximum Accuracy
Tradeable, lootable in level 50 zones
Brand New Compact Scope ] 50 +35% Weapon Minimum Accuracy
+35% Weapon Maximum Accuracy
Tradeable, lootable only inside Ravenwall Heights Community Hospital.
DIY Suppressor ] 15 -25% Weapon Noise Radius Tradeable, lootable in level 15+ zones
Suppressor ] 25 -50% Weapon Noise Radius Tradeable, lootable in level 25+ zones
Brand New Silencer ] 50 -60% Weapon Noise Radius Tradeable, lootable only inside Ravenwall Heights Community Hospital.
Extended Barrel ] 20 +50% Weapon Range Tradeable, lootable in level 20+ zones
Emergency Syringe ] 50 +20% Health Restoration Tradeable and craftable by all players
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