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Introduction to Rifles[]

Naturally accurate, with long range and a good headshot damage, rifles serves as primary weapons. Their reasonably high accuracy and powerful rounds allow them to be effective even in the hands of characters without perks for accuracy and reloading.

Advantages and Disadvantages[]

Advantages[]

  • Best range of all weapons in game (shared with assault rifles).
  • Having a good headshot damage, the gun's potential can be maximized with the help of the "Head Hunter" perk.
  • Good accuracy.

Disadvantages[]

  • Weak body damage.
  • No full-auto models.
  • Slow aim time (can be mitigated with "Marksman").
  • Long reload time and not so big clip size (can be mitigated with "Reloading").

Stat Rolls[]

Here is the list of possible additional Modifiers that can be rolled onto Rifle weapons when the weapon is looted or enhanced.

Click to view Modifiers
  • Notes:
    • (Weapon) "modifier name" refers to "Weapon modifier name" for weapons and "modifier name" for Clothing items. The prefixed modifier occurs only on weapons, while the non-prefixed one - only on Clothing. The difference between the two is that the non-prefixed one affects the player globally (i.e. any weapon used by the player), while with the prefixed one affects only the individual weapon item on which it is found.
    • Having too much of a stat combined from all equipment and Status Effects will cause the stat to be capped at the value shown.
  • Legend:
    • B base guaranteed detrimental modifier on some items of this type.
    • B base guaranteed beneficial modifier on some items of this type.
    • R randomly available beneficial modifier on some items of this type.
    • U Unique-grade guaranteed beneficial modifier on some Unique-grade items of this type.
Modifier \ Item Head Body Legs Hands Feet Melee/
Chainsaws
Pistols/Rifles/
Shotguns/SMGs/
Assault Rifles
Stat Cap
(Weapon) Body Damage R+U R+U R+U R+U ?
(Weapon) Attack Speed R+U B R+U R+U R+U ?
(Weapon) Stun Duration R+U R+U R+U R+U ?
(Weapon) Knockback Distance R+U R+U R+U R+U ?
(Weapon) Surprise Damage R+U R+U R+U ?
(Weapon) Minimum Accuracy B+R+U R+U R+U ?
(Weapon) Maximum Accuracy B+R+U R+U R+U ?
(Weapon) Range R R R ?
(Weapon) Aim Speed R+U B+U R+U R+U ?
(Weapon) Reloading Speed R+U U R+U R+U ?
(Weapon) Ammo Capacity R+U R+U R+U ?
(Weapon) Noise Radius R R R R ?
(Weapon) Headshot Damage R+U R+U R+U ?
Damage vs Humans R+U R+U R+U R+U +300%
Damage vs Infected R+U R+U R+U R+U +300%
Damage vs Mutated R+U R+U R+U R+U +300%
Health R+U R+U R+U R+U +300%
Search Speed R+U R+U R+U R+U +300%
Energy R+U R+U R R +300%
Hydration R+U R+U R R +300%
EXP Gained R+U U U R+U U R+U R+U +300%
Inventory Capacity B+R+U B+R+U U R R+U +300%
Incoming Damage B B+R+U B+R B B R+U R+U -75%
Incoming Stun Threshold R+U R U R R ?
Incoming Stun Recovery R+U R U R R ?
Bleeding Chance R+U R+U R R -100%
Radiation Chance R+U R+U R R -100%
Infection Chance B+U R+U R+U B+U R+U R -100%
Burns Chance R+U R U R+U R -100%
Movement Speed B+U B/B +50%
Jog Speed R+U R+U R+U R+U +150%
Walk Speed R+U R+U R+U R+U +200%
Sneak Speed R R+U R+U R +200%
Sprint Speed R+U R+U R+U R+U +150%
Sprint Duration R+U R+U R R+U +200%
Sprint Cooldown R+U R+U R R -75%
Dodge Cooldown U R+U R+U R R -90%
Dodge Duration U R+U R+U R R ?
Health Restoration R+U R+U R R +300%
Energy Restoration R R R R +300%
Hydration Restoration R R R R +300%
Energy Needs R+U R+U U R R ?
Hydration Needs R+U R+U R R ?
Footstep Noise Radius R+U R+U R R -75%
Visibility Range R+U R+U R+U R -75%
Sneak Visibility Range R+U R+U U R+U R -75%
Kick Damage R R+U R R +300%
Kick Stun Duration R R+U R R +300%
Kick Knockback R R+U R R +300%
Kick Cooldown R R+U R R -90%
Lockpick Chance R+U R+U R+U R +75%
Vehicle MPH (Miles Per Hour) U ?
Find Ammo Chance R+U U R+U U R R +300%
Find Food Chance R R R R +300%
Find Book Chance R R R R +300%
Find Backpack Chance R R R R +300%
Find Upgrade Chance R R R R +300%
Find Drink Chance R R R R +300%
Find Fuel Chance R R R R +300%
Find Clothing Chance R R R R +300%
Find Weapon Chance R+U U U R+U R+U R +300%
Find Medical Chance R+U U U R+U R R +300%
Find Common Item Chance U ?
Find Superior Item Chance R+U R+U R+U R +300%
Find Rare Item Chance R R R R +300%
Find Elite Item Chance R+U R+U R+U R +300%
Find Unique Item Chance R+U R+U R+U R +300%


List of Rifles[]

Greening GLR
Greening GLR
Equipment Slot: Weapon
Level Required: 1
Weapon Type: Rifle
Body Damage Per Hit: 3
Attacks Per Sec: 1
Stun Duration: 0.75s
Knockback Distance: 0.75m
Noise Radius: 40m
Headshot Damage: 10.5
Ammo Type: 5.56mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 3.75s
Clip Size: 3
Effective DPS: Body: 1.33 | Head: 4.67 *
Scrap Value: $24
Real Name: Browning BLR


A cheap and reliable long arm that fires the 5.56mm rifle round. The Browning BLR is a very standard Hunting Rifle that any civilian can get their hands on if they want to hunt for zombies at a distance.


Scout
Scout
Equipment Slot: Weapon
Level Required: 5
Weapon Type: Rifle
Body Damage Per Hit: 3
Attacks Per Sec: 1
Stun Duration: 0.75s
Knockback Distance: 0.75m
Noise Radius: 40m
Headshot Damage: 10.5
Ammo Type: 5.56mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 10
Effective DPS: Body: 2.4 | Head: 8.4 *
Scrap Value: $40
Real Name: Ruger Mini-14


Essentially an upgraded version of the Browning BLR, the Ruger Mini-14, or Scout (not to be confused with the Steyr Scout) features a 10 round magazine (despite being modeled with a 20rnd mag) and a scope for long range engagement. The increased magazine capacity can save the survivor time from reloading and spend more time in combat.


Mouzer M59
Mouzer M59
Equipment Slot: Weapon
Level Required: 10
Weapon Type: Rifle
Body Damage Per Hit: 4.5
Attacks Per Sec: 1
Stun Duration: 1.13s
Knockback Distance: 1.13m
Noise Radius: 40m
Headshot Damage: 15.75
Ammo Type: 7.62mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 3.75s
Clip Size: 5
Effective DPS: Body: 2.57 | Head: 9 *
Scrap Value: $60
Real Name: Mauser M59


A Norwegian produced hunting rifle that fires the powerful 7.62mm intermediate cartridge. An older weapon, we know it's sturdy and built for years to come!


Enfield
Enfield
Equipment Slot: Weapon
Level Required: 15
Weapon Type: Rifle
Body Damage Per Hit: 4.5
Attacks Per Sec: 1
Stun Duration: 1.13s
Knockback Distance: 1.13m
Noise Radius: 40m
Headshot Damage: 15.75
Ammo Type: 7.62mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 3.75s
Clip Size: 10
Effective DPS: Body: 3.27 | Head: 11.45 *
Scrap Value: $80
Real Name: Lee-Enfield


Once a standard issued British military rifle for WW1 and WW2, found it's way into the civilian market for hunting and sporting purposes. Due to the British military adopting automatic assault rifles, many of the surplus Enfields found it's way to the American market and being used by civilians.


M1 Garand
M1 Garand
Equipment Slot: Weapon
Level Required: 20
Weapon Type: Rifle
Body Damage Per Hit: 4.5
Attacks Per Sec: 1
Stun Duration: 1.13s
Knockback Distance: 1.13m
Noise Radius: 40m
Headshot Damage: 15.75
Ammo Type: 7.62mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 8
Effective DPS: Body: 3.43 | Head: 12 *
Scrap Value: $100
Real Name: M1 Garand


A former WW2 standard issue US military battle rifle that has been phased out due to the adoption of M14 and M16 select firing automatic rifles. Surplus supplies of this battle rifle were sold to the civilian market and now being used for hunting zombies.


Dragon SVD
Dragon SVD
Equipment Slot: Rifle
Level Required: 25
Weapon Type: Rifle
Body Damage Per Hit: 4.5
Attacks Per Sec: 1
Stun Duration: 1.13s
Knockback Distance: 1.13m
Noise Radius: 40m
Headshot Damage: 15.75
Ammo Type: 7.62mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 15
Effective DPS: Body: 3.86 | Head: 13.5 *
Real Name: Dragunov SVD


As time passed during the outbreak, new survivors from other countries began to appear. Among some were from Russia, totting the powerful Dragon SVD From Europe, and at the same time survivors found new patches of gun stores to loot, also containing SVDs. A larger clip magazine than the Current Garand, and showing off a well-made wooden stock body, the SVD is a upgrade for any survivor who has trouble with trigger discipline


M14
M14
Equipment Slot: Rifle
Level Required: 30
Weapon Type: Rifle
Body Damage Per Hit: 4.5
Attacks Per Sec: 1
Stun Duration: 1.13s
Knockback Distance: 1.13m
Noise Radius: 40m
Headshot Damage: 15.75
Ammo Type: 7.62mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 20
Effective DPS: Body: 4 | Head: 14 *
Real Name: M14


Another rifle found amongst the new unlooted gun stores and other looting spots was the M14, a powerful and direct upgrade to the M1 Garand. At the time of it's discovery in the cities, it is considered the highest capacity rifle and most effective at dealing with multiple targets in a small time interval.


Mosin-Nagant
Equipment Slot: Rifle
Level Required: 35
Weapon Type: Rifle
Body Damage Per Hit: 5.25
Attacks Per Sec: 1
Stun Duration: 1.31s
Knockback Distance: 1.31m
Noise Radius: 40m
Headshot Damage: 18.38
Ammo Type: 8mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 5
Effective DPS: Body: 3.5 | Head: 12.25 *
Real Name: 3-line rifle M1891


Yet another Russian classic that has managed to show up in over 100 years of conflict thanks its accuracy, reliability and the Russian's penchant at mass producing firearms and keeping them as military aids. Interestingly, the available specimens are instead chambered in 7.92mm Mauser, suggesting them to be either surplus WW2 German/Polish conversion, or a more recent attempt at catering to the local's ammunition preference.


Karabiner 98k
Equipment Slot: Rifle
Level Required: 35
Weapon Type: Rifle
Body Damage Per Hit: 5.25
Attacks Per Sec: 1
Stun Duration: 1.31s
Knockback Distance: 1.31m
Noise Radius: 40m
Headshot Damage: 18.38
Ammo Type: 8mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 5
Effective DPS: Body: 3.5 | Head: 12.25 *
Real Name: Karabiner 98k


The Karabiner 98 kurz (carbine 98 short) is a bolt-action rifle chambered in 7.92×57mm Mauser cartridge that was adopted by the Wehrmacht as their standard issue rifle. After World War II, millions of these rifles were captured by the Soviets and distributed as military aid, causing it to appear in various conflicts around the world and conveniently explaining how a large batch of these obsolete rifle managed to appear in Fairview.


Gewehr 43
Equipment Slot: Rifle
Level Required: 40
Weapon Type: Rifle
Body Damage Per Hit: 5.25
Attacks Per Sec: 1
Stun Duration: 1.31s
Knockback Distance: 1.31m
Noise Radius: 40m
Headshot Damage: 18.38
Ammo Type: 8mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 10
Effective DPS: Body: 4.2 | Head: 14.7 *
Real Name: Gewehr 43


Germany's quest for a semi-automatic infantry rifle resulted in the Gewehr 43 (Rifle 43) The Mouzer design was introduced in 1941. While the rifle is hard to maintain it is a very effective killing machine utilizing the 8mm Rifle cartridge, where the M14 works better in harsher conditions the Gewehr 43 leaves bigger holes in the infected hordes.


Chesterfield Model 70
Equipment Slot: Rifle
Level Required: 45
Weapon Type: Rifle
Body Damage Per Hit: 6
Attacks Per Sec: 1
Stun Duration: 1.5s
Knockback Distance: 1.5m
Noise Radius: 40m
Headshot Damage: 21
Ammo Type: 9mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 4
Effective DPS: Body: 3.69 | Head: 12.92 *
Real Name: Winchester Model 70


In 1936, Chesterfield introduced the Model 70 bolt-action rifle to the American market. The Model 70 was largely based on the Model 54, and is today still highly regarded by shooters and is often called "The Rifleman's Rifle". In 1999 Shooty Clock magazine named the Model 70 the "Bolt-action Rifle of the Century".


Chesterfield 1894
Equipment Slot: Rifle
Level Required: 50
Weapon Type: Rifle
Body Damage Per Hit: 6
Attacks Per Sec: 1
Stun Duration: 1.5s
Knockback Distance: 1.5m
Noise Radius: 40m
Headshot Damage: 21
Ammo Type: 9mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 9
Effective DPS: Body: 4.7 | Head: 16.43 *
Real Name: Winchester Model 1894


The Chesterfield Model 1894 was the first commercial American repeating rifle built to be used with smokeless powder. The 1894 was originally chambered to fire 2 metallic black powder cartridges, the .32 Chesterfield and .38 Chesterfield. In 1895 Chesterfield went to a different steel composition for rifle manufacturing that could handle higher pressure rounds and offered the rifle in 9mm Rifle, this is the rifle we find nowadays in Palehaven. While there are no horses to ride and cattle to herd, you might aswell put on your cowboy hat and take care of your zombie herd.


VSS Vintorez
Equipment Slot: Rifle
Level Required: 50
Weapon Type: Rifle
Body Damage Per Hit: 4.8
Attacks Per Sec: 2
Stun Duration: 1.5s
Knockback Distance: 1.5m
Noise Radius: 40m
Headshot Damage: 13.2
Ammo Type: 9mm Rifle
Accuracy Error: 0.25-3°
Aim Time: 1.5s
Range: 40m
Reload Time: 2.5s
Clip Size: 20
Effective DPS: Body: 7.68 | Head: 21.12 *
Real Name: VSS Vintorez


The VSS Vintorez is the Russian 'Special "Sniper" Rifle or "Thread Cutter".

This marksman rifle features an integral suppressor originating from the Soviet Union. The Vintorez was developed alongside the AS Val to replace modified general-purpose firearms, such as the AKS-74UB, BS-1, APB, and PB, for clandestine operations.

Development of the Vintorez began in 1983 prior to the AS Val in 1985 and Secronom took a high interest in these type of weapons, just as the Packhammer these weapons have been sold on mass in private hands roughly 10 years after their adoption, why Secronom needed such a surplus of weapons to outfit a small nation is another company secret.

Chambered in 9mm Rifle the Vintorez is another deadly rifle in the hands of a skilled marksman, dispatching large groups of infected and mutants with ease.


Effective DPS Note[]

* "Effective DPS" factors in "Reload Time" and "Clip Size", while excluding "Aim Time".

Available Upgrades[]

See also: Upgrades (Attachments).

These upgrades are common to all firearms, including shotguns.

Name Level Effects Source
Makeshift Magazine Extender ] 1 +10% Weapon Ammo Capacity
-5% Weapon Maximum Accuracy
Non-tradeable, craftable after reading Council's Memo ]
Quick Magazine Extender ] 25 +15% Weapon Ammo Capacity
+15% Weapon Reloading Speed
Non-tradeable item from Drowned Mine Mission Chain
Extended Magazine ] 30 +10% Weapon Ammo Capacity Tradeable, lootable in level 30+ zones
XL Magazine ] 40 +20% Weapon Ammo Capacity
-5% Weapon Minimum Accuracy
-5% Weapon Maximum Accuracy
Tradeable, lootable in level 40+ zones
Drum Magazine ] 50 +30% Weapon Ammo Capacity
-10% Weapon Minimum Accuracy
-10% Weapon Maximum Accuracy
Tradeable, lootable in level 50 zones
Brand New Magazine ] 50 +35% Weapon Ammo Capacity
-5% Weapon Minimum Accuracy
-5% Weapon Maximum Accuracy
Tradeable, lootable only inside Ravenwall Heights Community Hospital.
Makeshift Muzzle Brake ] 1 +10% Weapon Aim Speed
+5% Weapon Minimum Accuracy

+25% Weapon Noise Radius
Non-tradeable, craftable after reading Council's Memo ]
Muzzle Brake ] 25 +15% Weapon Aim Speed
+25% Weapon Noise Radius
Tradeable, lootable in level 25+ zones
Grip Tape ] 30 +10% Weapon Aim Speed
+10% Weapon Reloading Speed
Tradeable, lootable in level 30+ zones
Improved Grip Tape ] 40 +15% Weapon Aim Speed
+15% Weapon Reloading Speed
Tradeable, lootable in level 40+ zones
Elite Grip Tape ] 50 +20% Weapon Aim Speed
+20% Weapon Reloading Speed
Tradeable, lootable in level 50 zones
Brand New Grip Tape ] 50 +25% Weapon Aim Speed
+25% Weapon Reloading Speed
Tradeable, lootable only inside Ravenwall Heights Community Hospital.
Compensator ] 30 +15% Weapon Minimum Accuracy
+15% Weapon Maximum Accuracy
+25% Weapon Noise Radius
Tradeable, lootable in level 30+ zones
Improved Sights ] 30 +10% Weapon Minimum Accuracy
+10% Weapon Maximum Accuracy
Tradeable, lootable in level 30+ zones
Red Dot Sights ] 40 +20% Weapon Minimum Accuracy
+20% Weapon Maximum Accuracy
Tradeable, lootable in level 40+ zones
Compact Scope ] 50 +30% Weapon Minimum Accuracy
+30% Weapon Maximum Accuracy
Tradeable, lootable in level 50 zones
Brand New Compact Scope ] 50 +35% Weapon Minimum Accuracy
+35% Weapon Maximum Accuracy
Tradeable, lootable only inside Ravenwall Heights Community Hospital.
DIY Suppressor ] 15 -25% Weapon Noise Radius Tradeable, lootable in level 15+ zones
Suppressor ] 25 -50% Weapon Noise Radius Tradeable, lootable in level 25+ zones
Brand New Silencer ] 50 -60% Weapon Noise Radius Tradeable, lootable only inside Ravenwall Heights Community Hospital.
Extended Barrel ] 20 +50% Weapon Range Tradeable, lootable in level 20+ zones
Emergency Syringe ] 50 +20% Health Restoration Tradeable and craftable by all players
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